PowerAction parsing work.

This commit is contained in:
2024-08-20 15:41:26 -04:00
parent f2eaf61bd0
commit f2ae969e84
3 changed files with 17 additions and 14 deletions
@@ -12,4 +12,6 @@ public class EffectDescription {
public String effect_id;
public int level;
public String message;
public int cycleDuration;
public int cycleDelay;
}
+3 -4
View File
@@ -25,16 +25,15 @@ public class PowerActionEntry {
public boolean shouldShowWeapons = false;
public boolean shouldShowArmor = false;
public boolean bladeTrails = false;
public boolean isResistable = false;
public String effect_id;
public boolean isResistible = false;
public ArrayList<Float> scaleFactor = new ArrayList<>();
public ArrayList<Integer> attackAnimations = new ArrayList<>();
public boolean isAggressive;
public mbEnums.DamageType damageType;
public boolean applyEffectBlank = false;
public boolean wearOffEffectBlank = false;
public int arg1; // used in DamageOverTime, CreateMob, etc.
public int arg2;
public int petLevel;
public int petRace;
public boolean removeAll;
}