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Move siege validation out of the generic ValidateBuildingPlacement method.

master
MagicBot 2 years ago
parent
commit
f3fee3140a
  1. 109
      src/engine/net/client/handlers/PlaceAssetMsgHandler.java

109
src/engine/net/client/handlers/PlaceAssetMsgHandler.java

@ -307,6 +307,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -307,6 +307,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
Building siegeBuilding;
PlacementInfo buildingList;
City serverCity;
Bane bane;
// Retrieve the building details we're placing
@ -324,44 +325,56 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -324,44 +325,56 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false;
}
// Checks validation conditions arising when placing
// generic structures.
if (validateBuildingPlacement(serverZone, msg, origin, player, buildingList) == false)
return false;
// If there is a bane placed, only the attackers and defenders can
// place siege assets
serverCity = ZoneManager.getCityAtLocation(buildingList.getLoc());
//no city found
// No valid player city found
if (serverCity == null) {
if (serverCity == null || serverZone.isPlayerCity() == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); // Cannot place outisde a guild zone
return false;
}
// No bane no bow
if (serverCity.getBane() == null) {
bane = serverCity.getBane();
if (bane == null) {
PlaceAssetMsg.sendPlaceAssetError(origin, 66, ""); // There is no bane circle to support this building of war
return false;
}
// Set the server zone to the city zone in order to account for being inside
// the siege bounds buffer area
serverZone = serverCity.getParent();
// Must belong to either attacker or defenders.
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false)
&& (player.getGuild().equals(serverCity.getGuild()) == false)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 54, ""); // Must belong to attacker or defender
return false;
}
// If there is a bane placed, we limit placement to 2x the stone rank's worth of attacker assets
// Player must be GL or IC of the bane guild to place bow.
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false
&& GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 10, player.getName()); // You must be a guild leader to place this asset
return false;
}
//cannot place on grid until bane is live
if(bane.getSiegePhase() != SiegePhase.WAR &&
serverCity.isLocationOnCityGrid(buildingList.getLoc()) == true)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 53, player.getName()); // Buildings of war cannot be placed around a city grid unless there is an active bane
return false;
}
// If there is a bane placed, we limit bow placement to 2x the stone rank's worth of attacker assets
// and 1x the tree rank for defenders
if (validateSiegeLimits(player, origin, serverCity.getBane()) == false)
@ -380,8 +393,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -380,8 +393,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
siegeBuilding.setProtectionState(ProtectionState.PROTECTED);
// No bane placed. We're done!
return true;
}
@ -1230,85 +1241,23 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1230,85 +1241,23 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
RealmType currentRealm;
if(Blueprint.getBlueprint(placementInfo.getBlueprintUUID()).isSiegeEquip() == false)
{
if (serverZone.isPlayerCity() == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
return false;
}
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc());
if (player.getGuild().equals(city.getGuild()) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 40, player.getName());
return false;
}
if (city.isLocationOnCityGrid(placementInfo.getLoc()) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName());
return false;
}
}
else
{
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc());
if(city == null)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
return false;
}
Bane bane = city.getBane();
//check if player is owner/IC of tree or bane
if (player.getGuild().equals(city.getGuild()) == true)
{
//is from owners guild
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
}
else
{
//is not from owners guild
if(bane == null)
{
//bane was null
PlaceAssetMsg.sendPlaceAssetError(origin, 66, player.getName());
return false;
}
if(city == null)
{
//city was null
PlaceAssetMsg.sendPlaceAssetError(origin, 67, player.getName());
return false;
}
//check if player is from siege guild
if(player.getGuild().equals(bane.getOwner().getGuild()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 54, player.getName());
return false;
}
//check if player is GL or IC of the bane guild
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 71, player.getName());
return false;
}
//cannot place on grid until bane is live
if(bane.getSiegePhase() != SiegePhase.WAR && city.isLocationOnCityGrid(placementInfo.getLoc()) == true)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 71, player.getName());
return false;
}
if(city.isLocationWithinSiegeBounds(placementInfo.getLoc()) == false && city.isLocationOnCityZone(placementInfo.getLoc()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 66, player.getName());
return false;
}
}
}
// Retrieve the building details we're placing
if (serverZone.isNPCCity() == true) {

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