forked from MagicBane/Server
EffectDescription refactored out.
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@@ -1,69 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2024
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// www.magicbane.com
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package engine.wpak.data;
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import engine.mbEnums;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.HashMap;
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public class PowerEntry {
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public String power_id;
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public String power;
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public ArrayList<PowerData> powers = new ArrayList<>();
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public mbEnums.PowerTargetType target_type;
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public int range;
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public mbEnums.AreaType areaType;
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public int areaRange;
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public mbEnums.ExcludeType excludeType;
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public mbEnums.CostType costType;
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public float cost;
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public float difficulty;
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public float precision;
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public float init_time;
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public float release_time;
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public float recycle_time;
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public int hitRollYN;
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public mbEnums.CastingModeType castingMode;
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public int initAmin;
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public int releaseAnim;
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public mbEnums.TargetSelectType targetSelect;
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// Additional key/value type power entries
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public ArrayList<ActionEntry> actionEntries = new ArrayList<>();
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public int maxLevel;
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public int hateValue;
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public mbEnums.CompoundCurveType hateCurve = mbEnums.CompoundCurveType.DefaultFlat;
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public int loopAnimID;
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public String grantOverrideVar;
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public ArrayList<String> description = new ArrayList<>();
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public HashMap<String, mbEnums.CompoundCurveType> curves = new HashMap<>();
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public String category;
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public boolean canCastWhileMoving = false;
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public boolean bladeTrails = false;
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public ArrayList<EffectDescription> effectPreReqs = new ArrayList<>();
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public ArrayList<EquipmentPreReq> equipmentPreReq = new ArrayList<>();
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public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
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public EnumSet<mbEnums.MonsterType> monsterPrereqs = EnumSet.noneOf(mbEnums.MonsterType.class);
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public boolean shouldCheckPath = false;
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public boolean sticky = false;
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public int pulseCycle;
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public int pulseDuration;
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public int maxMobTargets;
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public int maxPlayerTargets;
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public boolean isAdminPower = false;
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public int casterPulseParticle;
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public ArrayList<EffectDescription> targetEffectPrereqs = new ArrayList<>();
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public boolean canCastWhileFlying = false;
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public boolean isProjectile = false;
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public HashMap<String, Float> conditions = new HashMap<>();
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}
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