forked from MagicBane/Server
Refactor skill_used
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@@ -2841,11 +2841,11 @@ public class PlayerCharacter extends AbstractCharacter {
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if (ib != null) {
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if ((item.template.item_type.equals(ItemType.WEAPON))
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&& (ib.getSkillRequired().equals(type) || ib.getMastery().equals(type)))
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&& (item.template.item_skill_used.equals(type) || ib.getMastery().equals(type)))
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return true;
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return (item.template.item_type.equals(ItemType.ARMOR))
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&& (ib.getSkillRequired().equals(type));
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&& (item.template.item_skill_used.equals(type));
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}
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return false;
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@@ -3919,7 +3919,7 @@ public class PlayerCharacter extends AbstractCharacter {
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this.rangeHandTwo *= range_bonus;
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}
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skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
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skillPercentage = getModifiedAmount(this.skills.get(weapon.template.item_skill_used));
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masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
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if (masteryPercentage == 0f)
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mastDam = 0f;
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@@ -4174,10 +4174,10 @@ public class PlayerCharacter extends AbstractCharacter {
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if (!armor.template.item_type.equals(ItemType.ARMOR))
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return 0;
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if (ib.getSkillRequired().isEmpty())
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if (armor.template.item_skill_used.isEmpty())
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return ib.getDefense();
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CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
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CharacterSkill armorSkill = this.skills.get(armor.template.item_skill_used);
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if (armorSkill == null) {
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Logger.error("Player " + this.getObjectUUID()
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+ " has armor equipped without the nescessary skill to equip it");
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@@ -4218,7 +4218,7 @@ public class PlayerCharacter extends AbstractCharacter {
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skill = this.skills.get("Unarmed Combat");
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mastery = this.skills.get("Unarmed Combat Mastery");
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} else {
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skill = this.skills.get(wb.getSkillRequired());
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skill = this.skills.get(weapon.template.item_skill_used);
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mastery = this.skills.get(wb.getMastery());
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}
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if (skill != null)
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