forked from MagicBane/Server
				
			
				 2 changed files with 81 additions and 67 deletions
			
			
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// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
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//                www.magicbane.com
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package engine.net.client.handlers; | 
				
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import engine.exception.MsgSendException; | 
				
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import engine.gameManager.SessionManager; | 
				
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import engine.net.client.ClientConnection; | 
				
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import engine.net.client.msg.ClientNetMsg; | 
				
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import engine.net.client.msg.login.GameServerIPRequestMsg; | 
				
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import engine.net.client.msg.login.GameServerIPResponseMsg; | 
				
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import engine.objects.Account; | 
				
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import engine.objects.PlayerCharacter; | 
				
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import engine.server.MBServerStatics; | 
				
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import engine.server.login.LoginServerMsgHandler; | 
				
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import engine.session.CSSession; | 
				
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import engine.session.Session; | 
				
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import engine.util.ByteUtils; | 
				
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import org.pmw.tinylog.Logger; | 
				
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public class GameServerIPRequestMsgHandler extends AbstractClientMsgHandler { | 
				
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    public GameServerIPRequestMsgHandler() { | 
				
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        super(GameServerIPRequestMsg.class); | 
				
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    } | 
				
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    @Override | 
				
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    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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        PlayerCharacter playerCharacter = origin.getPlayerCharacter(); | 
				
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        Session session = SessionManager.getSession(origin); | 
				
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        // Member variable declaration
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        GameServerIPRequestMsg msg; | 
				
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        // Member variable assignment
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        msg = (GameServerIPRequestMsg) baseMsg; | 
				
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        if (playerCharacter == null) { | 
				
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            Logger.info("Unable to find character ID " + msg.getCharacterUUID()); | 
				
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            LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "PlayerCharacter lookup failed in .RequestGameServer().", origin); | 
				
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            return true; | 
				
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        } | 
				
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        try { | 
				
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            if (!CSSession.updateCrossServerSession(ByteUtils.byteArrayToSafeStringHex(origin.getSecretKeyBytes()), msg.getCharacterUUID())) { | 
				
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                Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID()); | 
				
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                LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Failed to update Session Information", origin); | 
				
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                return true; | 
				
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            } | 
				
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        } catch (Exception e) { | 
				
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            Logger.info("Failed to update Cross server session, Kicking to Login for Character " + playerCharacter.getObjectUUID()); | 
				
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            Logger.error(e); | 
				
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        } | 
				
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        // Set the last character used.
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        Account account = session.getAccount(); | 
				
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        account.setLastCharIDUsed(msg.getCharacterUUID()); | 
				
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        GameServerIPResponseMsg gameServerIPResponseMsg = new GameServerIPResponseMsg(); | 
				
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        if (!origin.sendMsg(gameServerIPResponseMsg)) { | 
				
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            Logger.error("Failed to send message"); | 
				
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            LoginServerMsgHandler.KickToLogin(MBServerStatics.LOGINERROR_UNABLE_TO_LOGIN, "Unable to send GameServerIPResponseMsg to client.", origin); | 
				
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        } | 
				
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        return true; | 
				
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    } | 
				
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} | 
				
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