forked from MagicBane/Server
mob desync issue
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@@ -63,10 +63,8 @@ public class Corpse extends AbstractWorldObject {
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this.inBuilding = belongsTo.getInBuilding();
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this.inFloorID = belongsTo.getInFloorID();
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this.inBuildingID = belongsTo.getInBuildingID();
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if(belongsTo.isMoving())
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this.setLoc(belongsTo.getMovementLoc());
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else
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this.setLoc(belongsTo.getLoc());
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belongsTo.stopMovement(belongsTo.getMovementLoc());
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this.setLoc(belongsTo.getMovementLoc());
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} else {
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Logger.error("No player passed in for corpse");
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this.firstName = "";
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