forked from MagicBane/Server
PowerAction work started.
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@@ -50,7 +50,7 @@ public class PowerEntry {
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public String category;
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public boolean canCastWhileMoving = false;
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public boolean bladeTrails = false;
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public ArrayList<EffectPreReq> effectPreReqs = new ArrayList<>();
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public ArrayList<effectDescription> effectPreReqs = new ArrayList<>();
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public EquipmentPreReq equipmentPreReq;
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public EnumSet<mbEnums.MonsterType> monsterRestricts = EnumSet.noneOf(mbEnums.MonsterType.class);
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public EnumSet<mbEnums.MonsterType> monsterPrereqs = EnumSet.noneOf(mbEnums.MonsterType.class);
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@@ -62,7 +62,7 @@ public class PowerEntry {
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public int maxPlayerTargets;
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public boolean isAdminPower = false;
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public int casterPulseParticle;
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public ArrayList<EffectPreReq> targetEffectPrereqs = new ArrayList<>();
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public ArrayList<effectDescription> targetEffectPrereqs = new ArrayList<>();
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public boolean canCastWhileFlying = false;
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public boolean isProjectile = false;
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public HashMap<String, Float> conditions = new HashMap<>();
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