forked from MagicBane/Server
implement bane cap sizes based on trees in nation
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@@ -321,16 +321,7 @@ public class City extends AbstractWorldObject {
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writer.putFloat(city.location.x);
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writer.putFloat(city.location.y);
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writer.putFloat(city.location.z);
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//writer.putInt(city.siegesWithstood);
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if(city.getBane() != null) {
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writer.putInt(city.siegesWithstood);
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} else{
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if(city.getTOL().getRank() == 8)
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writer.putInt(40);
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else
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writer.putInt(20);
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}
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writer.putInt(ZergManager.getBaneCap(city.getGuild()));
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writer.put((byte) 1);
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writer.put((byte) 0);
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writer.putInt(0x64);
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