forked from MagicBane/Server
Handler created for IgnoreMsg
This commit is contained in:
@@ -337,9 +337,6 @@ public class ClientMessagePump implements NetMsgHandler {
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break;
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case OPENVAULT:
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break;
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case IGNORE:
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((IgnoreMsg) msg).handleRequest(origin);
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break;
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case VIEWRESOURCES:
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ViewResourcesMessage((ViewResourcesMessage) msg, origin);
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break;
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@@ -110,7 +110,7 @@ public enum Protocol {
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GUILDRANKCHANGE(0x0DEFB21F, ChangeRankMsg.class, ChangeRankHandler.class), // Change Rank
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GUILDTREESTATUS(0x4B95FB85, GuildTreeStatusMsg.class, GuildTreeStatusMsgHandler.class),
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HIRELINGSERVICE(0xD3D93322, HirelingServiceMsg.class, HirelingServiceMsgHandler.class),
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IGNORE(0xBD8881EE, IgnoreMsg.class, null), //client sent /ignore command
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IGNORE(0xBD8881EE, IgnoreMsg.class, IgnoreMsgHandler.class), //client sent /ignore command
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INITIATETRADEHUDS(0x667D29D8, OpenTradeWindowMsg.class, null), // Open Trade Window
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INVITEGROUP(0x004A2012, GroupInviteMsg.class, GroupInviteHandler.class), // Send/Receive/Deny Group Invite
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INVITEGUILDFEALTY(0x0274D612, InviteToSubMsg.class, InviteToSubHandler.class), // Invite Guild to Swear
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@@ -0,0 +1,112 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.IgnoreMsg;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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public class IgnoreMsgHandler extends AbstractClientMsgHandler {
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public IgnoreMsgHandler() {
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super(IgnoreMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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// Member variable declaration
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IgnoreMsg msg;
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// Member variable assignment
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msg = (IgnoreMsg) baseMsg;
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if (msg.nameToIgnore.isEmpty()) { // list ignored players
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String[] ignoredPlayers = playerCharacter.getIgnoredPlayerNames();
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String crlf = "\r\n";
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String out = "Ignored players (" + ignoredPlayers.length + "):";
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for (String name : ignoredPlayers)
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out += crlf + name;
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ChatManager.chatSystemInfo(playerCharacter, out);
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return true;
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}
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//FIX THIS, USE OUR CACHE!
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PlayerCharacter pcToIgnore = PlayerCharacter.getByFirstName(msg.nameToIgnore);
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if (playerCharacter == null)
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return true;
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if (pcToIgnore == null || pcToIgnore.getAccount() == null) {
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ChatManager.chatSystemError(playerCharacter, "Character name " + msg.nameToIgnore + " does not exist and cannot be ignored.");
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return true;
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}
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if (pcToIgnore.getObjectUUID() == playerCharacter.getObjectUUID()) {
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ChatManager.chatSystemError(playerCharacter, "Try as you might, you are unable to ignore yourself!");
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return true;
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}
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String firstName = pcToIgnore.getFirstName();
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Account account = playerCharacter.getAccount();
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if (account == null)
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return true;
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if (playerCharacter.isIgnoringPlayer(pcToIgnore)) {
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if (account != null) {
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if (!DbManager.PlayerCharacterQueries.SET_IGNORE_LIST(account.getObjectUUID(), pcToIgnore.getObjectUUID(), false, pcToIgnore.getFirstName())) {
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ChatManager.chatSystemError(playerCharacter, "Unable to update database ignore list.");
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}
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} else {
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ChatManager.chatSystemError(playerCharacter, "Unable to update database ignore list.");
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}
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playerCharacter.removeIgnoredPlayer(pcToIgnore.getAccount());
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ChatManager.chatSystemInfo(playerCharacter, "Character " + firstName + " is no longer ignored.");
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} else {
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if (!PlayerCharacter.isIgnorable()) {
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ChatManager.chatSystemError(playerCharacter, "This character cannot be ignored.");
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return true;
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}
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if (PlayerCharacter.isIgnoreListFull()) {
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ChatManager.chatSystemError(playerCharacter, "Your ignore list is already full.");
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return true;
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}
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if (account != null) {
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if (!DbManager.PlayerCharacterQueries.SET_IGNORE_LIST(account.getObjectUUID(), pcToIgnore.getObjectUUID(), true, pcToIgnore.getFirstName())) {
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ChatManager.chatSystemError(playerCharacter, "Unable to update database ignore list. This ignore will not persist past server down.");
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}
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} else {
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ChatManager.chatSystemError(playerCharacter, "Unable to update database ignore list.");
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}
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playerCharacter.addIgnoredPlayer(pcToIgnore.getAccount(), pcToIgnore.getFirstName());
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ChatManager.chatSystemInfo(playerCharacter, "Character " + firstName + " is now being ignored.");
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}
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return true;
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}
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}
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@@ -10,23 +10,17 @@
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package engine.net.client.msg;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.SessionManager;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.ClientConnection;
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import engine.net.client.Protocol;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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public class IgnoreMsg extends ClientNetMsg {
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private int unknown1;
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private int unknown2;
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private String nameToIgnore;
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public String nameToIgnore;
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/**
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* This is the general purpose constructor.
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@@ -65,77 +59,6 @@ public class IgnoreMsg extends ClientNetMsg {
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nameToIgnore = reader.getUnicodeString();
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}
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public void handleRequest(ClientConnection origin) {
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PlayerCharacter pcSource = SessionManager.getPlayerCharacter(origin);
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if (nameToIgnore.isEmpty()) { // list ignored players
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String[] ignoredPlayers = pcSource.getIgnoredPlayerNames();
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String crlf = "\r\n";
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String out = "Ignored players (" + ignoredPlayers.length + "):";
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for (String name : ignoredPlayers) {
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out += crlf + name;
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}
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ChatManager.chatSystemInfo(pcSource, out);
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return;
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}
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//FIX THIS, USE OUR CACHE!
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PlayerCharacter pcToIgnore = PlayerCharacter.getByFirstName(nameToIgnore);
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if (pcSource == null) {
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return;
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}
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if (pcToIgnore == null || pcToIgnore.getAccount() == null) {
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ChatManager.chatSystemError(pcSource, "Character name " + nameToIgnore + " does not exist and cannot be ignored.");
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return;
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}
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if (pcToIgnore.getObjectUUID() == pcSource.getObjectUUID()) {
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ChatManager.chatSystemError(pcSource, "Try as you might, you are unable to ignore yourself!");
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return;
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}
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String fn = pcToIgnore.getFirstName();
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Account ac = pcSource.getAccount();
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if (ac == null)
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return;
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if (pcSource.isIgnoringPlayer(pcToIgnore)) {
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if (ac != null) {
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if (!DbManager.PlayerCharacterQueries.SET_IGNORE_LIST(ac.getObjectUUID(), pcToIgnore.getObjectUUID(), false, pcToIgnore.getFirstName())) {
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ChatManager.chatSystemError(pcSource, "Unable to update database ignore list.");
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}
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} else {
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ChatManager.chatSystemError(pcSource, "Unable to update database ignore list.");
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}
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pcSource.removeIgnoredPlayer(pcToIgnore.getAccount());
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ChatManager.chatSystemInfo(pcSource, "Character " + fn + " is no longer ignored.");
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} else {
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if (!PlayerCharacter.isIgnorable()) {
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ChatManager.chatSystemError(pcSource, "This character cannot be ignored.");
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return;
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}
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if (PlayerCharacter.isIgnoreListFull()) {
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ChatManager.chatSystemError(pcSource, "Your ignore list is already full.");
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return;
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}
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if (ac != null) {
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if (!DbManager.PlayerCharacterQueries.SET_IGNORE_LIST(ac.getObjectUUID(), pcToIgnore.getObjectUUID(), true, pcToIgnore.getFirstName())) {
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ChatManager.chatSystemError(pcSource, "Unable to update database ignore list. This ignore will not persist past server down.");
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}
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} else {
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ChatManager.chatSystemError(pcSource, "Unable to update database ignore list.");
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}
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pcSource.addIgnoredPlayer(pcToIgnore.getAccount(), pcToIgnore.getFirstName());
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ChatManager.chatSystemInfo(pcSource, "Character " + fn + " is now being ignored.");
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}
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}
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/**
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* @return the unknown1
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*/
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