forked from MagicBane/Server
Source types updated to match damage type
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@@ -368,11 +368,11 @@ public class Resists {
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this.immuneTo.put(Enum.DamageType.SNARE, true);
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// Handle resists
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slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
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crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
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pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
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slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
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crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
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pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
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magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
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poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
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mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
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holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
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