// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import engine.Enum; import engine.InterestManagement.HeightMap; import engine.db.archive.DataWarehouse; import engine.gameManager.DbManager; import engine.gameManager.ZoneManager; import engine.math.Bounds; import engine.math.Vector2f; import engine.math.Vector3fImmutable; import engine.net.ByteBufferWriter; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.Collections; import java.util.Set; import java.util.concurrent.ConcurrentHashMap; public class Zone extends AbstractGameObject { public final Set zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); public final Set zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); public final Set zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>()); private final int playerCityID; private final String zoneName; private final float xCoord; private final float zCoord; private final float yCoord; private final int loadNum; private final byte safeZone; private final String Icon1; private final String Icon2; private final String Icon3; public float absX = 0.0f; public float absY = 0.0f; public float absZ = 0.0f; public int minLvl; public int maxLvl; public boolean hasBeenHotzone = false; private ArrayList nodes = null; private int parentZoneID; private Zone parent = null; private Bounds bounds; private boolean isNPCCity = false; private boolean isPlayerCity = false; private String hash; public float worldAltitude = 0; private float seaLevel = 0; //public static ArrayList respawnQue = new ArrayList<>(); public static final Set respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>()); public static long lastRespawn = 0; /** * ResultSet Constructor */ public Zone(ResultSet rs) throws SQLException { super(rs); this.parentZoneID = rs.getInt("parent"); this.playerCityID = rs.getInt("isPlayerCity"); this.isPlayerCity = this.playerCityID != 0; this.zoneName = rs.getString("Name"); this.xCoord = rs.getFloat("XCoord"); this.zCoord = rs.getFloat("ZCoord"); this.yCoord = rs.getFloat("YOffset"); this.loadNum = rs.getInt("LoadNum"); this.safeZone = rs.getByte("SafeZone"); this.Icon1 = rs.getString("Icon1"); this.Icon2 = rs.getString("Icon2"); this.Icon3 = rs.getString("Icon3"); this.hash = rs.getString("hash"); this.minLvl = rs.getInt("minLvl"); this.maxLvl = rs.getInt("maxLvl"); //this needs to be here specifically for new zones created after server boot (e.g. player city zones) Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); this.setParent(parentZone); if (this.minLvl == 0 && parentZone != null) { this.minLvl = parentZone.minLvl; this.maxLvl = parentZone.maxLvl; } if (parentZone != null) parentZone.addNode(this); // If zone doesn't yet hava a hash then write it back to the zone table if (hash == null) setHash(); } public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) { if (zone.loadNum == 0 && zone.playerCityID == 0) Logger.warn("Warning! WorldServerMap with ID " + zone.getObjectUUID() + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client!"); // Player City Terraform values serialized here. if (zone.playerCityID > 0) { writer.put((byte) 1); // Player City - True writer.putFloat(Enum.CityBoundsType.ZONE.extents); writer.putFloat(Enum.CityBoundsType.ZONE.extents); } else writer.put((byte) 0); // Player City - False writer.putFloat(zone.xCoord); writer.putFloat(zone.zCoord); writer.putFloat(zone.yCoord); writer.putInt(0); writer.putInt(0); writer.putInt(zone.loadNum); if (zone.playerCityID > 0) { City k = City.getCity(zone.playerCityID); if (k != null) { writer.putInt(k.getObjectType().ordinal()); writer.putInt(k.getObjectUUID()); } else writer.putLong(0x0); } else { writer.putInt(zone.getObjectType().ordinal()); writer.putInt(zone.getObjectUUID()); } writer.putInt(zone.nodes.size()); City city = City.getCity(zone.playerCityID); if (city != null) writer.putString(city.getCityName()); else writer.putString(zone.zoneName); writer.put(zone.safeZone); writer.putString(zone.Icon1); writer.putString(zone.Icon2); writer.putString(zone.Icon3); writer.put((byte) 0); // Pad for (Zone child : zone.nodes) { Zone.serializeForClientMsg(child, writer); } } /* Method sets a default value for player cities * otherwise using values derived from the loadnum * field in the obj_zone database table. */ public void setBounds() { float halfExtentX; float halfExtentY; // Set initial bounds object this.bounds = Bounds.borrow(); // Player cities are assigned default value if (this.loadNum == 0) { bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f); return; } Vector2f zoneSize = ZoneManager._zone_size_data.get(this.loadNum); // Default to player zone size on error? Maybe log this if (zoneSize != null) this.bounds.setBounds(new Vector2f(this.absX, this.absZ), zoneSize, 0.0f); else bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f); } public int getPlayerCityUUID() { return this.playerCityID; } public String getName() { return zoneName; } public float getXCoord() { return xCoord; } public float getYCoord() { return yCoord; } public float getZCoord() { return zCoord; } public int getLoadNum() { return loadNum; } public byte getSafeZone() { return safeZone; } public String getIcon1() { return Icon1; } public Zone getParent() { return this.parent; } public void setParent(final Zone value) { this.parent = value; this.parentZoneID = (this.parent != null) ? this.parent.getObjectUUID() : 0; if (this.parent != null) { this.absX = this.xCoord + parent.absX; this.absY = this.yCoord + parent.absY; this.absZ = this.zCoord + parent.absZ; if (this.minLvl == 0 || this.maxLvl == 0) { this.minLvl = this.parent.minLvl; this.maxLvl = this.parent.maxLvl; } } else { //only the Sea Floor zone does not have a parent this.absX = this.xCoord; this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; this.absZ = this.zCoord; } // Zone AABB is set here as it's coordinate space is world requiring a parent. this.setBounds(); if (this.getHeightMap() != null && this.getHeightMap().getSeaLevel() != 0) this.seaLevel = this.getHeightMap().getSeaLevel(); } public float getAbsX() { return this.absX; } public float getAbsY() { return this.absY; } public float getAbsZ() { return this.absZ; } public boolean isMacroZone() { // Macro zones have icons. if (this.isPlayerCity == true) return false; if (this.parent == null) return false; return !this.getIcon1().equals(""); } public boolean isNPCCity() { return this.isNPCCity; } public void setNPCCity(boolean value) { this.isNPCCity = value; } public boolean isPlayerCity() { return this.isPlayerCity; } public void setPlayerCity(boolean value) { this.isPlayerCity = value; } public Vector3fImmutable getLoc() { return new Vector3fImmutable(this.absX, this.absY, this.absZ); } public int getParentZoneID() { return this.parentZoneID; } public ArrayList getNodes() { if (this.nodes == null) { this.nodes = DbManager.ZoneQueries.GET_MAP_NODES(super.getObjectUUID()); //Add reverse lookup for child->parent if (this.nodes != null) for (Zone zone : this.nodes) { zone.setParent(this); } } return nodes; } /* * Serializing */ public void addNode(Zone child) { this.nodes.add(child); } @Override public void updateDatabase() { // TODO Auto-generated method stub } public boolean isContinent() { if (this.equals(ZoneManager.getSeaFloor())) return false; if (this.getNodes().isEmpty()) return false; if (this.getNodes().get(0).isMacroZone()) return true; return this.getParent().equals(ZoneManager.getSeaFloor()); } /** * @return the bounds */ public Bounds getBounds() { return bounds; } public String getHash() { return hash; } public void setHash() { this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID()); // Write hash to player character table DataWarehouse.writeHash(Enum.DataRecordType.ZONE, this.getObjectUUID()); } // Return heightmap for this Zone. public HeightMap getHeightMap() { if (this.isPlayerCity) return HeightMap.PlayerCityHeightMap; return HeightMap.heightmapByLoadNum.get(this.loadNum); } public float getSeaLevel() { return seaLevel; } }