// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.gameManager.DispatchManager; import engine.mbEnums; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.SetCombatModeMsg; import engine.net.client.msg.UpdateStateMsg; import engine.objects.PlayerCharacter; import engine.server.MBServerStatics; public class SetCombatModeMsgHandler extends AbstractClientMsgHandler { public SetCombatModeMsgHandler() { super(); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) { PlayerCharacter playerCharacter = origin.getPlayerCharacter(); // Member variable declaration SetCombatModeMsg msg; boolean toggle; // Member variable assignment msg = (SetCombatModeMsg) baseMsg; if (playerCharacter == null) return true; toggle = msg.getToggle(); playerCharacter.setCombat(toggle); if (!toggle) // toggle is move it to false so clear combat target playerCharacter.setCombatTarget(null); //clear last combat target UpdateStateMsg rwss = new UpdateStateMsg(); rwss.setPlayer(playerCharacter); DispatchManager.dispatchMsgToInterestArea(playerCharacter, rwss, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); return true; } }