// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.mbEnums.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.FriendRequestMsg;
import engine.objects.PlayerCharacter;

public class FriendRequestHandler extends AbstractClientMsgHandler {

    public FriendRequestHandler() {
        super(FriendRequestMsg.class);
    }

    public static void HandleRequestFriend(PlayerCharacter player, FriendRequestMsg msg) {
        PlayerCharacter targetFriend = SessionManager.getPlayerCharacterByLowerCaseName(msg.friendName);

        if (targetFriend == null) {
            ErrorPopupMsg.sendErrorMsg(player, "Could not find player " + msg.friendName);
            return;
        }

        if (targetFriend.equals(player))
            return;


        Dispatch dispatch = Dispatch.borrow(targetFriend, msg);
        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
        ChatManager.chatSystemInfo(player, "Your friend request has been sent.");

    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg,
                                    ClientConnection origin) throws MsgSendException {

        PlayerCharacter player = origin.getPlayerCharacter();

        if (player == null)
            return true;


        FriendRequestMsg msg = (FriendRequestMsg) baseMsg;

        HandleRequestFriend(player, msg);

        return true;
    }

}