package engine.gameManager; import engine.Enum; import engine.InterestManagement.WorldGrid; import engine.math.Quaternion; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.msg.PetMsg; import engine.objects.*; import engine.powers.EffectsBase; import org.pmw.tinylog.Logger; import java.util.ArrayList; import java.util.HashMap; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.acos; public enum NPCManager { NPC_MANAGER; public static HashMap> _runeSetMap = new HashMap<>(); public static void LoadAllRuneSets() { _runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS(); } public static void LoadAllBootySets() { LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES(); } public static void applyRuneSetEffects(Mob mob) { // Early exit if (mob.runeSet == 0) return; //Apply all rune effects. if (NPCManager._runeSetMap.get(mob.runeSet).contains(252623)) { mob.isPlayerGuard = true; } // Only captains have contracts if (mob.contract != null || mob.isPlayerGuard) applyEffectsForRune(mob, 252621); // Apply effects from RuneSet if (mob.runeSet != 0) for (int runeID : _runeSetMap.get(mob.runeSet)) applyEffectsForRune(mob, runeID); // Not sure why but apply Warrior effects for some reason? applyEffectsForRune(mob, 2518); } public static void applyEffectsForRune(AbstractCharacter character, int runeID) { EffectsBase effectsBase; RuneBase sourceRune = RuneBase.getRuneBase(runeID); // Race runes are in the runeset but not in runebase for some reason if (sourceRune == null) return; for (MobBaseEffects mbe : sourceRune.getEffectsList()) { effectsBase = PowersManager.getEffectByToken(mbe.getToken()); if (effectsBase == null) { Logger.info("Mob: " + character.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken()); continue; } //check to upgrade effects if needed. if (character.effects.containsKey(Integer.toString(effectsBase.getUUID()))) { if (mbe.getReqLvl() > (int) character.level) continue; Effect eff = character.effects.get(Integer.toString(effectsBase.getUUID())); if (eff == null) continue; //Current effect is a higher rank, dont apply. if (eff.getTrains() > mbe.getRank()) continue; //new effect is of a higher rank. remove old effect and apply new one. eff.cancelJob(); character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true); } else { if (mbe.getReqLvl() > (int) character.level) continue; character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true); } } } public static void dismissNecroPet(Mob necroPet, boolean updateOwner) { necroPet.setCombatTarget(null); necroPet.hasLoot = false; if (necroPet.parentZone != null) necroPet.parentZone.zoneMobSet.remove(necroPet); try { necroPet.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } necroPet.playerAgroMap.clear(); WorldGrid.RemoveWorldObject(necroPet); DbManager.removeFromCache(necroPet); PlayerCharacter petOwner = necroPet.getOwner(); if (petOwner != null) { necroPet.setOwner(null); petOwner.setPet(null); if (updateOwner == false) return; PetMsg petMsg = new PetMsg(5, null); Dispatch dispatch = Dispatch.borrow(petOwner, petMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } public static void auditNecroPets(PlayerCharacter player) { int removeIndex = 0; while (player.necroPets.size() >= 10) { if (removeIndex == player.necroPets.size()) break; Mob necroPet = player.necroPets.get(removeIndex); if (necroPet == null) { removeIndex++; continue; } dismissNecroPet(necroPet, true); player.necroPets.remove(necroPet); removeIndex++; } } public static void resetNecroPets(PlayerCharacter player) { for (Mob necroPet : player.necroPets) if (necroPet.isPet()) necroPet.agentType = Enum.AIAgentType.MOBILE; } public static void spawnNecroPet(PlayerCharacter playerCharacter, Mob mob) { if (mob == null) return; if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022) return; auditNecroPets(playerCharacter); resetNecroPets(playerCharacter); playerCharacter.necroPets.add(mob); } public static void dismissNecroPets(PlayerCharacter playerCharacter) { if (playerCharacter.necroPets.isEmpty()) return; for (Mob necroPet : playerCharacter.necroPets) { try { dismissNecroPet(necroPet, true); } catch (Exception e) { Logger.error(e); } } playerCharacter.necroPets.clear(); } public static void removeSiegeMinions(Mob mobile) { for (Mob toRemove : mobile.siegeMinionMap.keySet()) { if (mobile.isMoving()) { mobile.stopMovement(mobile.getLoc()); if (toRemove.parentZone != null) toRemove.parentZone.zoneMobSet.remove(toRemove); } try { toRemove.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } if (toRemove.parentZone != null) toRemove.parentZone.zoneMobSet.remove(toRemove); WorldGrid.RemoveWorldObject(toRemove); WorldGrid.removeObject(toRemove); DbManager.removeFromCache(toRemove); PlayerCharacter petOwner = toRemove.getOwner(); if (petOwner != null) { petOwner.setPet(null); toRemove.setOwner(null); PetMsg petMsg = new PetMsg(5, null); Dispatch dispatch = Dispatch.borrow(petOwner, petMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } } public static boolean removeMobileFromBuilding(Mob mobile, Building building) { // Remove npc from it's building try { mobile.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } if (mobile.parentZone != null) mobile.parentZone.zoneMobSet.remove(mobile); if (building != null) { building.getHirelings().remove(mobile); removeSiegeMinions(mobile); } // Delete npc from database if (DbManager.MobQueries.DELETE_MOB(mobile) == 0) return false; // Remove npc from the simulation mobile.removeFromCache(); DbManager.removeFromCache(mobile); WorldGrid.RemoveWorldObject(mobile); WorldGrid.removeObject(mobile); return true; } public static void loadAllPirateNames() { DbManager.NPCQueries.LOAD_PIRATE_NAMES(); } public static String getPirateName(int mobBaseID) { ArrayList nameList = null; // If we cannot find name for this mobbase then // fallback to human male if (NPC._pirateNames.containsKey(mobBaseID)) nameList = NPC._pirateNames.get(mobBaseID); else nameList = NPC._pirateNames.get(2111); if (nameList == null) { Logger.error("Null name list for 2111!"); } return nameList.get(ThreadLocalRandom.current().nextInt(nameList.size())); } public static ArrayList getProtectedBuildings(NPC npc) { ArrayList protectedBuildings = new ArrayList<>(); if (npc.building == null) return protectedBuildings; if (npc.building.getCity() == null) return protectedBuildings; for (Building b : npc.building.getCity().getParent().zoneBuildingSet) { if (b.getBlueprint() == null) continue; if (b.getProtectionState().equals(Enum.ProtectionState.CONTRACT)) protectedBuildings.add(b); if (b.getProtectionState().equals(Enum.ProtectionState.PENDING)) protectedBuildings.add(b); } return protectedBuildings; } public static int slotCharacterInBuilding(AbstractCharacter abstractCharacter) { int buildingSlot; if (abstractCharacter.building == null) return -1; // Get next available slot for this NPC and use it // to add the NPC to the building's hireling list // Account for R8's having slots reversed. if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8) buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building); else buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building); if (buildingSlot == -1) Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID()); // Pets are regular mobiles not hirelings (Siege engines) if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob)) { Mob mobile = (Mob) abstractCharacter; if (mobile.isSiege == false) abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot); } else abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot); // Override bind and location for this npc derived // from BuildingManager slot location data. Vector3fImmutable slotLocation = BuildingManager.getSlotLocation(abstractCharacter.building, buildingSlot).getLocation(); abstractCharacter.bindLoc = abstractCharacter.building.getLoc().add(slotLocation); // Rotate slot position by the building rotation abstractCharacter.bindLoc = Vector3fImmutable.rotateAroundPoint(abstractCharacter.building.getLoc(), abstractCharacter.bindLoc, abstractCharacter.building.getBounds().getQuaternion().angleY); abstractCharacter.loc = new Vector3fImmutable(abstractCharacter.bindLoc); // Rotate NPC rotation by the building's rotation Quaternion slotRotation = new Quaternion().fromAngles(0, acos(abstractCharacter.getRot().y) * 2, 0); slotRotation = slotRotation.mult(abstractCharacter.building.getBounds().getQuaternion()); abstractCharacter.setRot(new Vector3f(0, slotRotation.y, 0)); // Configure region and floor/level for this NPC abstractCharacter.region = BuildingManager.GetRegion(abstractCharacter.building, abstractCharacter.bindLoc.x, abstractCharacter.bindLoc.y, abstractCharacter.bindLoc.z); return buildingSlot; } }