// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; public class RespawnMsg extends ClientNetMsg { protected int objectType; protected int objectID; protected float playerHealth; protected int playerExp; /** * This is the general purpose constructor. */ public RespawnMsg() { super(Protocol.RESETAFTERDEATH); this.objectType = 0; this.objectID = 0; this.playerHealth = 0; this.playerExp = 0; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public RespawnMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.RESETAFTERDEATH, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.objectType); writer.putInt(this.objectID); writer.putFloat(this.playerHealth); writer.putInt(this.playerExp); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.objectType = reader.getInt(); this.objectID = reader.getInt(); this.playerHealth = reader.getFloat(); this.playerExp = reader.getInt(); } public int getObjectType() { return this.objectType; } public void setObjectType(int value) { this.objectType = value; } public int getObjectID() { return this.objectID; } public void setObjectID(int value) { this.objectID = value; } public float getPlayerHealth() { return this.playerHealth; } public void setPlayerHealth(float value) { this.playerHealth = value; } public int getPlayerExp() { return this.playerExp; } public void setPlayerExp(int value) { this.playerExp = value; } }