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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.net.ByteBufferWriter;
import engine.net.client.msg.ErrorPopupMsg;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicInteger;


public class CharacterPower extends AbstractGameObject {

    private final PowersBase power;
    private AtomicInteger trains = new AtomicInteger();
    private short grantedTrains;
    private int ownerUID;
    private boolean trained = false;
    private int requiredLevel = 0;


    /**
     * No Table ID Constructor
     */
    public CharacterPower(PowersBase power, PlayerCharacter pc) {
        super();
        this.power = power;
        this.trains.set(0);
        this.grantedTrains = this.grantedTrains;
        this.ownerUID = pc.getObjectUUID();

    }

    /**
     * Normal Constructor
     */
    public CharacterPower(PowersBase power, PlayerCharacter pc, int newUUID) {
        super(newUUID);
        this.power = power;
        this.trains.set(0);
        this.grantedTrains = this.grantedTrains;
        this.ownerUID = pc.getObjectUUID();


    }


    /**
     * ResultSet Constructor
     */
    public CharacterPower(ResultSet rs, PlayerCharacter pc) throws SQLException {
        super(rs);
        int powersBaseToken = rs.getInt("PowersBaseToken");
        this.power = PowersManager.getPowerByToken(powersBaseToken);

        if (this.power != null && this.power.isWeaponPower())
            this.trains.set(0);
        else
            this.trains.set(rs.getInt("trains"));
        this.grantedTrains = this.grantedTrains;
        this.ownerUID = pc.getObjectUUID();

    }

    public CharacterPower(ResultSet rs) throws SQLException {
        super(rs);
        int powersBaseToken = rs.getInt("PowersBaseToken");
        this.power = PowersManager.getPowerByToken(powersBaseToken);
        this.trains.set(rs.getInt("trains"));
        this.grantedTrains = this.grantedTrains;
        this.ownerUID = rs.getInt("CharacterID");

        //		this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
    }

    public static PlayerCharacter getOwner(CharacterPower cp) {
        return PlayerCharacter.getFromCache(cp.ownerUID);
    }

    /*
     * This iterates through players runes and adds and removes powers as needed
     * Don't Call this directly. Instead call pc.calculateSkills().
     */
    public static void calculatePowers(PlayerCharacter pc) {
        if (pc == null)
            return;

        // First add powers that don't exist
        ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
        //		ArrayList<PowerReq> genericPowers = PowerReq.getPowerReqsForAll();
        //		CharacterPower.grantPowers(genericPowers, powers, pc);
        Race race = pc.getRace();
        if (race != null) {
            CharacterPower.grantPowers(race.getPowersGranted(), powers, pc);
        } else
            Logger.error("Failed to find Race for player " + pc.getObjectUUID());
        BaseClass bc = pc.getBaseClass();
        if (bc != null) {
            CharacterPower.grantPowers(bc.getPowersGranted(), powers, pc);
        } else
            Logger.error("Failed to find BaseClass for player " + pc.getObjectUUID());
        PromotionClass promo = pc.getPromotionClass();
        if (promo != null)
            CharacterPower.grantPowers(promo.getPowersGranted(), powers, pc);
        ArrayList<CharacterRune> runes = pc.getRunes();
        if (runes != null) {
            for (CharacterRune rune : runes) {
                CharacterPower.grantPowers(rune.getPowersGranted(), powers, pc);
            }
        } else
            Logger.error("Failed to find Runes list for player " + pc.getObjectUUID());

        // next remove any skills that no longer belong
        Iterator<Integer> it = powers.keySet().iterator();
        while (it.hasNext()) {
            Integer token = it.next();
            boolean valid = false;
            //			if (CharacterPower.powerAllowed(token, genericPowers, pc))
            //				continue;
            if (CharacterPower.powerAllowed(token, race.getPowersGranted(), pc))
                continue;
            if (CharacterPower.powerAllowed(token, bc.getPowersGranted(), pc))
                continue;
            if (promo != null)
                if (CharacterPower.powerAllowed(token, promo.getPowersGranted(), pc))
                    continue;
            for (CharacterRune rune : runes) {
                if (CharacterPower.powerAllowed(token, rune.getPowersGranted(), pc)) {
                    valid = true;
                    continue;
                }
            }

            // if power doesn't belong to any runes or skill, then remove it
            if (!valid) {
                CharacterPower cp = powers.get(token);
                DbManager.CharacterPowerQueries.DELETE_CHARACTER_POWER(cp.getObjectUUID());
                it.remove();
            }
        }
    }

    /*
     * This grants powers for specific runes
     */
    private static void grantPowers(ArrayList<PowerReq> powersGranted, ConcurrentHashMap<Integer, CharacterPower> powers, PlayerCharacter pc) {
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();

        for (PowerReq powerreq : powersGranted) {
            PowersBase powersBase = powerreq.getPowersBase();

            if (powersBase == null)
                continue;
            // skip if player already has power
            if (powers.containsKey(powerreq.getToken())) {
                CharacterPower cp = powers.get(powersBase.getToken());
                if (cp != null)
                    if (cp.requiredLevel == 0) {
                        cp.requiredLevel = (int) powerreq.getLevel();
                    }

                continue;
            }

            // If player not high enough level for power, then skip
            if (pc.getLevel() < powerreq.getLevel())
                continue;

            // See if any prereq powers needed
            boolean valid = true;
            ConcurrentHashMap<Integer, Byte> preqs = powerreq.getPowerReqs();
            for (Integer tok : preqs.keySet()) {
                if (!powers.containsKey(tok))
                    valid = false;
                else {
                    CharacterPower cpp = powers.get(tok);
                    if ((cpp.getTrains() + cpp.grantedTrains) < preqs.get(tok))
                        valid = false;
                }
            }
            if (!valid)
                continue;

            // See if any prereq skills needed
            preqs = powerreq.getSkillReqs();
            for (Integer tok : preqs.keySet()) {
                if (tok == 0)
                    continue;
                CharacterSkill found = null;
                for (CharacterSkill sk : skills.values()) {
                    if (sk.getToken() == tok) {
                        found = sk;
                        continue;
                    }
                }
                if (found != null) {
                    if (found.getModifiedAmountBeforeMods() < preqs.get(tok))
                        valid = false;
                } else
                    valid = false;
            }
            if (!valid)
                continue;


            if (!powers.containsKey(powersBase.getToken())) {
                CharacterPower newPower = new CharacterPower(powersBase, pc);
                CharacterPower cp = null;
                try {
                    cp = DbManager.CharacterPowerQueries.ADD_CHARACTER_POWER(newPower);
                } catch (Exception e) {
                    cp = null;
                }
                if (cp != null) {
                    cp.requiredLevel = (int) powerreq.getLevel();
                    powers.put(powersBase.getToken(), cp);
                } else
                    Logger.error("Failed to add CharacterPower to player " + pc.getObjectUUID());
            } else {
                CharacterPower cp = powers.get(powersBase.getToken());
                if (cp != null)
                    if (cp.requiredLevel == 0) {
                        cp.requiredLevel = (int) powerreq.getLevel();
                    }
            }
        }
    }

    public static void grantTrains(PlayerCharacter pc) {
        if (pc == null)
            return;
        ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
        for (CharacterPower cp : powers.values()) {
            cp.grantedTrains = cp.getGrantedTrains(pc);
        }
    }

    /*
     * This verifies if a power is valid for a players rune
     */
    private static boolean powerAllowed(Integer token, ArrayList<PowerReq> powersGranted, PlayerCharacter pc) {
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
        if (skills == null || powers == null)
            return false;
        for (PowerReq powerreq : powersGranted) {
            PowersBase pb = powerreq.getPowersBase();
            if (pb != null) {
                if (pb.getToken() == token) {

                    //test level requirements
                    if (powerreq.getLevel() > pc.getLevel()) {
                        return false;
                    }

                    //test skill requirements are met
                    ConcurrentHashMap<Integer, Byte> skillReqs = powerreq.getSkillReqs();
                    for (int tok : skillReqs.keySet()) {
                        boolean valid = false;
                        if (tok == 0)
                            continue;
                        for (CharacterSkill skill : skills.values()) {
                            if (skill.getToken() == tok) {
                                if (skill.getModifiedAmountBeforeMods() < skillReqs.get(tok))
                                    return false;
                                valid = true;
                                break;
                            }
                        }
                        if (!valid)
                            return false;
                    }

                    //test power prerequisites are met
                    ConcurrentHashMap<Integer, Byte> powerReqs = powerreq.getPowerReqs();
                    for (int tok : powerReqs.keySet()) {
                        if (!powers.containsKey(tok))
                            return false;
                        CharacterPower cp = powers.get(tok);
                        if (cp.getTotalTrains() < powerReqs.get(tok))
                            return false;
                    }

                    //everything passed. power is valid
                    return true;
                }
            }
        }
        return false;
    }

    public static void serializeForClientMsg(CharacterPower characterPower, ByteBufferWriter writer) {
        if (characterPower.power != null)
            writer.putInt(characterPower.power.getToken());
        else
            writer.putInt(0);
        writer.putInt(characterPower.getTrains());
    }

    public static CharacterPower getPower(int tableId) {
        return DbManager.CharacterPowerQueries.GET_CHARACTER_POWER(tableId);
    }

    private short getGrantedTrains(PlayerCharacter pc) {
        if (this.power != null && pc != null) {
            //			if (this.power.isWeaponPower()) {
            //				SkillsBase sb = null;
            //				try {
            //					sb = SkillsBase.getSkillsBaseByName(this.power.getSkillName());
            //				} catch (SQLException e) {}
            //				if (sb != null) {
            //					return pc.getBonuses().getByte("gt." + sb.getToken());
            //				} else
            //					return pc.getBonuses().getByte("gt." + this.power.getToken());
            //			} else
            //				return pc.getBonuses().getByte("gt." + this.power.getToken());
            return PowerGrant.getGrantedTrains(this.power.getToken(), pc);
        } else
            return 0;
    }

    /*
     * Getters
     */
    public PowersBase getPower() {
        return power;
    }

    public int getPowerID() {
        return power.getUUID();
    }

    public boolean isTrained() {
        return trained;
    }

    public void setTrained(boolean b) {
        trained = b;
    }

    public int getTrains() {
        return this.trains.get();
    }


    /*
     * Utils
     */

    public short getGrantedTrains() {
        return this.grantedTrains;
    }

    public int getTotalTrains() {
        return (this.trains.get() + this.grantedTrains);
    }

    public float getTrainingCost(PlayerCharacter pc, NPC trainer) {
        int charLevel = pc.getLevel();
        int skillRank = this.trains.get() - 1 + this.requiredLevel;


        float baseCost = 50 * this.requiredLevel; //TODO GET BASE COSTS OF SKILLS.


        float sellPercent = -4f; //NOT SELL PERCENT!
        float cost;
        float const5;
        int const2 = 1;
        float const3 = 50;
        float const4 = const3 + const2;
        if (charLevel > 50)
            const5 = 50 / const4;
        else
            const5 = charLevel / const4;

        const5 = 1 - const5;
        const5 = (float) (Math.log(const5) / Math.log(2) * .75f);
        float rounded5 = Math.round(const5);
        const5 = rounded5 - const5;

        const5 *= -1;

        const5 = (float) (Math.pow(2, const5) - 1);

        const5 += 1;
        const5 = Math.scalb(const5, (int) rounded5);
        const5 *= (charLevel - skillRank);
        const5 *= sellPercent;

        const5 = (float) (Math.log(const5) / Math.log(2) * 3);
        rounded5 = Math.round(const5);
        const5 = rounded5 - const5;
        const5 *= -1;
        const5 = (float) (Math.pow(2, const5) - 1);
        const5 += 1;


        const5 = Math.scalb(const5, (int) rounded5);
        const5 += 1;
        cost = const5 * baseCost;


        if (Float.isNaN(cost))
            cost = baseCost;
        return cost;
    }

    public synchronized boolean train(PlayerCharacter pc) {
        if (pc == null || this.power == null)
            return false;

        //see if any prereqs to train this power is met
        if (!canTrain(pc))
            return false;

        boolean succeeded = true;
        int oldTrains = this.trains.get();
        int tr = oldTrains + this.grantedTrains;
        if (pc.getTrainsAvailable() <= 0)
            return false;
        if (tr == this.power.getMaxTrains()) //at max, stop here
            return false;
        else if (tr > this.power.getMaxTrains()) //catch incase we somehow go over
            this.trains.set((this.power.getMaxTrains() - this.grantedTrains));
        else //add the train
            succeeded = this.trains.compareAndSet(oldTrains, oldTrains + 1);

        if (this.trains.get() > this.power.getMaxTrains()) { //double check not over max trains
            this.trains.set(this.power.getMaxTrains());
            succeeded = false;
        }

        if (succeeded) {
            this.trained = true;

            //update database
            pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);

            //subtract from trains available
            pc.modifyTrainsAvailable(-1);

            pc.calculateSkills();
            return true;
        } else
            return false;
    }

    public boolean reset(PlayerCharacter pc) {
        if (pc == null || this.power == null)
            return false;

        //see if any prereqs to refine this power is met

        boolean succeeded = true;
        int oldTrains = this.trains.get();
        int tr = oldTrains + this.grantedTrains;
        if (oldTrains < 1)
            return false;
        else //subtract the train
            succeeded = this.trains.compareAndSet(oldTrains, 0);
        if (succeeded) {
            this.trained = true;

            //update database
            pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);

            //subtract from trains available
            pc.modifyTrainsAvailable(oldTrains);

            pc.calculateSkills();
            return true;
        } else
            return false;
    }

    public boolean refine(PlayerCharacter pc) {
        if (pc == null || this.power == null)
            return false;

        //see if any prereqs to refine this power is met
        if (!canRefine(pc))
            return false;

        boolean succeeded = true;
        int oldTrains = this.trains.get();
        int tr = oldTrains + this.grantedTrains;
        if (oldTrains < 1)
            return false;
        else //subtract the train
            succeeded = this.trains.compareAndSet(oldTrains, oldTrains - 1);
        if (succeeded) {
            this.trained = true;

            //update database
            pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);

            //subtract from trains available
            pc.modifyTrainsAvailable(1);

            pc.calculateSkills();
            return true;
        } else
            return false;
    }

    //This verifies the power is not blocked from refining by prereqs on other powers.
    private boolean canRefine(PlayerCharacter pc) {
        if (this.power == null || pc == null)
            return false;

        ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
        Race race = pc.getRace();
        if (race != null) {
            if (!canRefine(race.getPowersGranted(), powers, pc))
                return false;
        } else
            return false;
        BaseClass bc = pc.getBaseClass();
        if (bc != null) {
            if (!canRefine(bc.getPowersGranted(), powers, pc))
                return false;
        } else
            return false;
        PromotionClass promo = pc.getPromotionClass();
        if (promo != null)
            if (!canRefine(promo.getPowersGranted(), powers, pc))
                return false;
        ArrayList<CharacterRune> runes = pc.getRunes();
        if (runes != null) {
            for (CharacterRune rune : runes) {
                if (!canRefine(rune.getPowersGranted(), powers, pc))
                    return false;
            }
        }

        //all tests passed. Can refine
        return true;
    }

    /*
     * Serializing
     */

    private boolean canRefine(ArrayList<PowerReq> powersGranted, ConcurrentHashMap<Integer, CharacterPower> powers, PlayerCharacter pc) {
        for (PowerReq pr : powersGranted) {
            ConcurrentHashMap<Integer, Byte> powerReqs = pr.getPowerReqs();
            for (int token : powerReqs.keySet()) {
                if (token == this.power.getToken()) {
                    //this is a prereq, find the power and make sure it has enough trains
                    int trainsReq = (int) powerReqs.get(token);
                    for (CharacterPower cp : powers.values()) {
                        if (cp.power.getToken() == pr.getToken()) {
                            if (this.getTotalTrains() <= trainsReq && cp.getTrains() > 0) {
                                ErrorPopupMsg.sendErrorMsg(pc, "You must refine " + cp.power.getName() + " to 0 before refining any more from this power.");
                                return false;
                            }
                        }
                    }
                }
            }
        }

        return true;
    }

    private boolean canTrain(PlayerCharacter pc) {
        if (this.power == null || pc == null)
            return false;
        int token = this.power.getToken();
        boolean valid = false;
        Race race = pc.getRace();
        if (race != null) {
            if (CharacterPower.powerAllowed(token, race.getPowersGranted(), pc))
                return true;
        } else
            return false;
        BaseClass bc = pc.getBaseClass();
        if (bc != null) {
            if (CharacterPower.powerAllowed(token, bc.getPowersGranted(), pc))
                return true;
        } else
            return false;
        PromotionClass promo = pc.getPromotionClass();
        if (promo != null)
            if (CharacterPower.powerAllowed(token, promo.getPowersGranted(), pc))
                return true;
        ArrayList<CharacterRune> runes = pc.getRunes();
        for (CharacterRune rune : runes)
            if (CharacterPower.powerAllowed(token, rune.getPowersGranted(), pc))
                return true;
        return false;
    }

    @Override
    public void updateDatabase() {
        DbManager.CharacterPowerQueries.updateDatabase(this);
    }

    public int getRequiredLevel() {
        return requiredLevel;
    }

    public void setRequiredLevel(int requiredLevel) {
        this.requiredLevel = requiredLevel;
    }
}