// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;


import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.HirelingServiceMsg;
import engine.net.client.msg.ManageNPCMsg;
import engine.objects.Building;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;

public class HirelingServiceMsgHandler extends AbstractClientMsgHandler {

    public HirelingServiceMsgHandler() {
        super(HirelingServiceMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

        PlayerCharacter player;
        HirelingServiceMsg msg;

        msg = (HirelingServiceMsg) baseMsg;

        // get PlayerCharacter of person accepting invite

        player = SessionManager.getPlayerCharacter(origin);

        if (player == null)
            return true;

        switch (msg.messageType) {
            case HirelingServiceMsg.SETREPAIRCOST:
                Building building = BuildingManager.getBuildingFromCache(msg.buildingID);

                if (building == null)
                    return true;

                NPC npc = NPC.getFromCache(msg.npcID);

                if (npc == null)
                    return true;

                if (!BuildingManager.playerCanManage(player, building))
                    return true;


                npc.setRepairCost(msg.repairCost);
                ManageNPCMsg outMsg = new ManageNPCMsg(npc);
                Dispatch dispatch = Dispatch.borrow(player, msg);

                DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
                dispatch = Dispatch.borrow(player, outMsg);

                DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
                break;
        }


        return true;


    }

}