// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.Protocol; import engine.objects.AbstractGameObject; /** * Request trade * * @author Eighty */ public class TradeRequestMsg extends ClientNetMsg { private int unknown01; //pad? private int playerType; private int playerID; private int sourceType; private int sourceID; /** * This is the general purpose constructor */ public TradeRequestMsg(int unknown01, AbstractGameObject player, AbstractGameObject target) { super(Protocol.REQUESTTOTRADE); this.unknown01 = unknown01; this.sourceType = player.getObjectType().ordinal(); this.sourceID = player.getObjectUUID(); this.playerType = target.getObjectType().ordinal(); this.playerID = target.getObjectUUID(); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller. */ public TradeRequestMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.REQUESTTOTRADE, origin, reader); } /** * Deserializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _deserialize(ByteBufferReader reader) { unknown01 = reader.getInt(); this.sourceType = reader.getInt(); this.sourceID = reader.getInt(); this.playerType = reader.getInt(); this.playerID = reader.getInt(); } /** * Serializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(unknown01); writer.putInt(this.sourceType); writer.putInt(this.sourceID); writer.putInt(this.playerType); writer.putInt(this.playerID); } /** * @return the unknown01 */ public int getUnknown01() { return unknown01; } /** * @param unknown01 the unknown01 to set */ public void setUnknown01(int unknown01) { this.unknown01 = unknown01; } public int getPlayerType() { return playerType; } public void setPlayerType(int playerType) { this.playerType = playerType; } public int getPlayerID() { return playerID; } public void setPlayerID(int playerID) { this.playerID = playerID; } public int getSourceType() { return sourceType; } public void setSourceType(int sourceType) { this.sourceType = sourceType; } public int getSourceID() { return sourceID; } public void setSourceID(int sourceID) { this.sourceID = sourceID; } }