// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2024
//                www.magicbane.com

package engine.wpak;

public class PowerEntry {

    public String power_id;
    public String power_name;
    public String power_type;
    public int skill_id;
    public String skill_name;
    public String target_type;
    public int range;
    public String radiusType;
    public int radius;
    public String groupReq;
    public String costType;
    public float cost;
    public int unknown01;
    public int unknown02;
    public float cast_time;
    public float cool_down;
    public float recycle_time;
    public int unknown03;
    public String combatRequirement;
    public int unknown04;
    public int unknown05;
    public String targetRequirement;
}