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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.devcmd.cmds;

import engine.mbEnums.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.net.client.msg.LoadStructureMsg;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.UnloadObjectsMsg;
import engine.objects.AbstractGameObject;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;

/**
 * @author
 */
public class UnloadFurnitureCmd extends AbstractDevCmd {

    public UnloadFurnitureCmd() {
        super("furniture");
    }

    @Override
    protected void _doCmd(PlayerCharacter pc, String[] words,
                          AbstractGameObject target) {

        if (target.getObjectType() != GameObjectType.Building) {
            this.throwbackError(pc, "Must be targeting a building to load/unload furniture.");
            return;
        }
        if (words[0].equalsIgnoreCase("unload")) {

            UnloadObjectsMsg uom = new UnloadObjectsMsg();
            for (AbstractWorldObject awo : pc.getLoadedStaticObjects()) {
                if (awo.getObjectType() != GameObjectType.Building)
                    continue;

                Building awoBuilding = (Building) awo;

                if (!awoBuilding.isFurniture)
                    continue;

                if (awoBuilding.parentBuildingID != target.getObjectUUID())
                    continue;

                MoveToPointMsg msg = new MoveToPointMsg(awoBuilding);
                pc.getClientConnection().sendMsg(msg);

                uom.addObject(awoBuilding);


            }

            pc.getClientConnection().sendMsg(uom);

        } else if (words[0].equalsIgnoreCase("load")) {
            LoadStructureMsg lsm = new LoadStructureMsg();

            for (AbstractWorldObject awo : pc.getLoadedStaticObjects()) {
                if (awo.getObjectType() != GameObjectType.Building)
                    continue;

                Building awoBuilding = (Building) awo;

                if (!awoBuilding.isFurniture)
                    continue;

                if (awoBuilding.parentBuildingID != target.getObjectUUID())
                    continue;

                lsm.addObject(awoBuilding);


            }

            pc.getClientConnection().sendMsg(lsm);

        }
    }

    @Override
    protected String _getHelpString() {
        String help = "Enchants an item with a prefix and suffix";
        return help;
    }

    @Override
    protected String _getUsageString() {
        String usage = "' /enchant clear/Enchant1 Enchant2 Enchant3 ...'";
        return usage;
    }

}