package engine.devcmd.cmds;

import engine.devcmd.AbstractDevCmd;
import engine.mbEnums;
import engine.gameManager.DispatchManager;
import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;

public class SetManaCmd extends AbstractDevCmd {

    public SetManaCmd() {
        super("setMana");
        this.addCmdString("mana");
    }

    @Override
    protected void _doCmd(PlayerCharacter pc, String[] words,
                          AbstractGameObject target) {
        // Arg Count Check
        if (words.length != 1) {
            this.sendUsage(pc);
            return;
        }

        float amount = 0.0f;
        try {
            amount = Float.parseFloat(words[0]);
            pc.setMana(amount, pc);
            this.setTarget(pc); //for logging

            //Update all surrounding clients. - NOT for Mana?
            TargetedActionMsg cmm = new TargetedActionMsg(pc);
            DispatchManager.dispatchMsgToInterestArea(pc, cmm, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);

        } catch (NumberFormatException e) {
            this.throwbackError(pc, "Supplied data: " + words[0]
                    + " failed to parse to a Float.");
        } catch (Exception e) {
            this.throwbackError(pc,
                    "An unknown exception occurred while attempting to setMana to "
                            + words[0]);
        }
    }

    @Override
    protected String _getHelpString() {
        return "Sets your character's Mana to 'amount'";
    }

    @Override
    protected String _getUsageString() {
        return "' /setMana amount'";
    }

}