// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.exception.MsgSendException; import engine.gameManager.DispatchManager; import engine.gameManager.SessionManager; import engine.mbEnums.DispatchChannel; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.UpdateStateMsg; import engine.objects.PlayerCharacter; import engine.server.MBServerStatics; public class UpdateStateMsgHandler extends AbstractClientMsgHandler { public UpdateStateMsgHandler() { super(); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { UpdateStateMsg msg = (UpdateStateMsg) baseMsg; PlayerCharacter player = SessionManager.getPlayerCharacter(origin); if (player == null) return true; player.update(); if (msg.getSpeed() == 2) player.setWalkMode(false); else player.setWalkMode(true); DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); return true; } }