// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.net.AbstractConnection; import engine.net.AbstractNetMsg; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; public class UpgradeAssetMessage extends ClientNetMsg { private int unknown01; private int unknown02; private int buildingUUID; /** * This is the general purpose constructor. */ public UpgradeAssetMessage() { super(Protocol.UPGRADEASSET); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public UpgradeAssetMessage(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.UPGRADEASSET, origin, reader); } /** * @see AbstractNetMsg#getPowerOfTwoBufferSize() */ @Override protected int getPowerOfTwoBufferSize() { //Larger size for historically larger opcodes return (16); // 2^16 == 64k } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.unknown01 = reader.getInt(); this.unknown02 = reader.getInt(); reader.getInt(); // Object Type Padding this.buildingUUID = reader.getInt(); } public int getUnknown01() { return unknown01; } public void setUnknown01(int unknown01) { this.unknown01 = unknown01; } public int getUnknown02() { return unknown02; } public void setUnknown02(int unknown02) { this.unknown02 = unknown02; } public int getBuildingUUID() { return buildingUUID; } }