// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.gameManager.PowersManager; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.powers.ActionsBase; import engine.powers.EffectsBase; import engine.powers.PowersBase; import engine.powers.poweractions.TransferStatOTPowerAction; public class TransferStatOTJob extends AbstractEffectJob { private final TransferStatOTPowerAction dot; private int iteration = 0; public TransferStatOTJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TransferStatOTPowerAction dot) { super(source, target, stackType, trains, action, power, eb); this.dot = dot; this.iteration = action.getDurationInSeconds(trains) / this.dot.getNumIterations(); } @Override protected void doJob() { if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null) return; if (!this.target.isAlive()) { PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); return; } iteration--; if (iteration < 0) { PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); return; } this.skipSendEffect = true; String stackType = action.getStackType(); stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType; this.target.addEffect(stackType, getTickLength(), this, this.eb, this.trains); if (AbstractWorldObject.IsAbstractCharacter(source)) this.dot.runAction((AbstractCharacter) this.source, this.target, this.trains, this.action, this.power); } @Override protected void _cancelJob() { PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this); } public int getIteration() { return this.iteration; } public int getTickLength() { return this.dot.getNumIterations() * 1000; } public int inc() { this.iteration++; return this.iteration; } }