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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;

import engine.mbEnums.GameObjectType;
import engine.exception.SerializationException;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;

/**
 * Transfer gold from inventory to vault
 *
 * @author Eighty
 */

public class GoldToVaultMsg extends ClientNetMsg {

    private int playerID;
    private int accountID;
    private int npcID;

    private int amount;

    /**
     * This is the general purpose constructor
     */
    public GoldToVaultMsg() {
        super(Protocol.GOLDTOVAULT);

    }

    public GoldToVaultMsg(int playerID, int npcID, int accountID, int amount) {
        super(Protocol.GOLDTOVAULT);
        this.playerID = playerID;
        this.npcID = npcID;
        this.accountID = accountID;
        this.amount = amount;
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public GoldToVaultMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.GOLDTOVAULT, origin, reader);
    }

    /**
     * Deserializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        reader.getInt();
        this.playerID = reader.getInt();
        reader.getInt();
        this.accountID = reader.getInt();
        reader.getInt();
        this.npcID = reader.getInt();
        this.amount = reader.getInt();
    }

    /**
     * Serializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer)
            throws SerializationException {
        writer.putInt(GameObjectType.PlayerCharacter.ordinal());
        writer.putInt(this.playerID);
        writer.putInt(GameObjectType.Account.ordinal());
        writer.putInt(this.accountID);
        writer.putInt(GameObjectType.NPC.ordinal());
        writer.putInt(this.npcID);

        writer.putInt(this.amount);
    }


    /**
     * @return the amount
     */
    public int getAmount() {
        return amount;
    }

    /**
     * @param amount the amount to set
     */
    public void setAmount(int amount) {
        this.amount = amount;
    }

}