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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.poweractions;

import engine.Enum.GameObjectType;
import engine.ai.MobileFSM.STATE;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;

import java.sql.ResultSet;
import java.sql.SQLException;


public class ClearAggroPowerAction extends AbstractPowerAction {

	public ClearAggroPowerAction(ResultSet rs) throws SQLException {
		super(rs);
	}

	@Override
	protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
		if (awo != null && awo.getObjectType() == GameObjectType.Mob){
			((Mob)awo).setNoAggro(true);
			((Mob)awo).setState(STATE.Patrol);
		}



	}

	@Override
	protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
	}

	@Override
	protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
			int numTrains, ActionsBase ab, PowersBase pb, int duration) {
		// TODO Auto-generated method stub

	}
}