// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.Enum; import engine.gameManager.PowersManager; import engine.math.Vector3fImmutable; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.msg.TrackArrowMsg; import engine.objects.AbstractWorldObject; import engine.objects.PlayerCharacter; import engine.powers.ActionsBase; import engine.powers.EffectsBase; import engine.powers.PowersBase; import engine.powers.poweractions.TrackPowerAction; import engine.server.MBServerStatics; import static engine.math.FastMath.sqr; public class TrackJob extends AbstractEffectJob { private final TrackPowerAction tpa; public TrackJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TrackPowerAction tpa) { super(source, target, stackType, trains, action, power, eb); this.tpa = tpa; } @Override protected void doJob() { if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter)) return; if (this.target.isAlive() == false) { sendTrackArrow(Float.intBitsToFloat(0x7E967699)); PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); return; } String stackType = action.getStackType(); float distanceSquared = this.target.getLoc().distanceSquared2D(this.source.getLoc()); int speed; if (distanceSquared < sqr(MBServerStatics.TRACK_ARROW_FAST_RANGE)) speed = MBServerStatics.TRACK_ARROW_SENSITIVITY_FAST; else speed = MBServerStatics.TRACK_ARROW_SENSITIVITY; this.source.addEffect(stackType, speed, this, this.eb, this.trains); Vector3fImmutable dir = this.target.getLoc().subtract2D(this.source.getLoc()); dir = dir.normalize(); sendTrackArrow(dir.getRotation()); } @Override protected void _cancelJob() { sendTrackArrow(Float.intBitsToFloat(0x7E967699)); PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this); } private void sendTrackArrow(float rotation) { if (this.source != null && this.source instanceof PlayerCharacter) { PlayerCharacter pc = (PlayerCharacter) this.source; if (pc == null) return; // We send track arrows over primary channel TrackArrowMsg tam = new TrackArrowMsg(rotation); Dispatch dispatch = Dispatch.borrow(pc, tam); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } }