// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.effectmodifiers; import engine.jobs.AbstractEffectJob; import engine.objects.*; import engine.wpak.data.ModifierEntry; import java.sql.ResultSet; import java.sql.SQLException; public class ProtectionFromEffectModifier extends AbstractEffectModifier { public ProtectionFromEffectModifier(ResultSet rs) throws SQLException { super(rs); } public ProtectionFromEffectModifier(ModifierEntry rs) { super(rs); } @Override protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) { } @Override public void applyBonus(AbstractCharacter ac, int trains) { PlayerBonuses bonus = ac.getBonuses(); if (bonus == null) return; bonus.setFloat(this, trains); // bonus.setBool(this, true); } @Override public void applyBonus(Item item, int trains) { } @Override public void applyBonus(Building building, int trains) { } }