// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.effectmodifiers; import engine.jobs.AbstractEffectJob; import engine.mbEnums.GameObjectType; import engine.objects.*; import engine.wpak.data.ModifierEntry; import java.sql.ResultSet; import java.sql.SQLException; public class StunnedEffectModifier extends AbstractEffectModifier { public StunnedEffectModifier(ResultSet rs) throws SQLException { super(rs); } public StunnedEffectModifier(ModifierEntry rs) { super(rs); } @Override protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) { } @Override public void applyBonus(AbstractCharacter ac, int trains) { if (ac.getObjectType() == GameObjectType.Mob) { Mob mob = (Mob) ac; } PlayerBonuses bonus = ac.getBonuses(); bonus.setBool(this.modType, this.sourceType, true); ac.cancelOnStun(); ac.setIsCasting(false); ac.stopMovement(ac.getLoc()); } @Override public void applyBonus(Item item, int trains) { } @Override public void applyBonus(Building building, int trains) { } }