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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.poweractions;

import engine.Enum;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.net.AbstractNetMsg;
import engine.net.DispatchMessage;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.HealthEffectModifier;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.concurrent.ThreadLocalRandom;

public class TransferStatPowerAction extends AbstractPowerAction {

    protected String effectID;
    protected boolean transferFromHealth = false;
    protected boolean transferFromMana = false;
    protected boolean transferFromStamina = false;
    protected boolean transferToHealth = false;
    protected boolean transferToMana = false;
    protected boolean transferToStamina = false;
    protected float transferAmount;
    protected float transferRamp;
    protected boolean transferRampAdd;
    protected float transferEfficiency;
    protected float transferEfficiencyRamp;
    protected boolean transferEfficiencyRampAdd;
    protected boolean targetToCaster;
    protected SourceType damageType;
    protected EffectsBase effect;

    public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
        super(rs);
        this.effectID = rs.getString("effectID");
        String st = rs.getString("transferFromType");
        if (st.equals("HEALTH"))
            this.transferFromHealth = true;
        else if (st.equals("MANA"))
            this.transferFromMana = true;
        else
            this.transferFromStamina = true;
        st = rs.getString("transferToType");
        if (st.equals("HEALTH"))
            this.transferToHealth = true;
        else if (st.equals("MANA"))
            this.transferToMana = true;
        else
            this.transferToStamina = true;
        this.transferAmount = rs.getFloat("transferAmount");
        this.transferRamp = rs.getFloat("transferRamp");
        this.transferEfficiency = rs.getFloat("transferEfficiency");
        this.transferEfficiencyRamp = rs.getFloat("transferEfficiencyRamp");
        int flags = rs.getInt("flags");
        this.transferRampAdd = ((flags & 4096) != 0) ? true : false;
        this.transferEfficiencyRampAdd = ((flags & 8192) != 0) ? true : false;
        this.targetToCaster = ((flags & 16384) != 0) ? true : false;
        this.effect = effects.get(this.effectID);
        try {
            String damageString = rs.getString("damageType");
            // Damage type can sometimes be null in the DB.

            if (damageString.isEmpty() == false)
                this.damageType = SourceType.valueOf(damageString);
        } catch (Exception e) {
            this.damageType = null;
        }
    }

    public String getEffectID() {
        return this.effectID;
    }

    public boolean transferFromHealth() {
        return this.transferFromHealth;
    }

    public boolean transferFromMana() {
        return this.transferFromMana;
    }

    public boolean transferFromStamina() {
        return this.transferFromStamina;
    }

    public boolean transferToHealth() {
        return this.transferToHealth;
    }

    public boolean transferToMana() {
        return this.transferToMana;
    }

    public boolean transferToStamina() {
        return this.transferToStamina;
    }

    public EffectsBase getEffect() {
        return this.effect;
    }

    public float getTransferAmount(float trains) {
        //		if (this.transferRampAdd)
        return this.transferAmount + (this.transferRamp * trains);
        //		else
        //			return this.transferAmount * (1 + (this.transferRamp * trains));
    }

    public float getTransferEfficiency(float trains) {
        return this.transferEfficiency + (this.transferEfficiencyRamp * trains);
    }

    public boolean targetToCaster() {
        return this.targetToCaster;
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
        this.__startAction(source, awo, trains, ab, pb);
    }

    //Added for dependancy check on TransferStatOTPowerAction
    protected void __startAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
        this.runAction(source, awo, trains, ab, pb);
    }

    public void runAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
        if (source == null || awo == null || ab == null || pb == null)
            return;

        if (!source.isAlive() || !awo.isAlive())
            return;

        AbstractWorldObject fromAwo;
        AbstractWorldObject toAwo;
        if (this.targetToCaster) {
            fromAwo = awo;
            toAwo = source;
        } else {
            fromAwo = source;
            toAwo = awo;
        }


        if (AbstractWorldObject.IsAbstractCharacter(fromAwo) && AbstractWorldObject.IsAbstractCharacter(toAwo)) {
            AbstractCharacter from = (AbstractCharacter) fromAwo;
            AbstractCharacter to = (AbstractCharacter) toAwo;

            //get amount to drain
            float fromAmount = getTransferAmount(trains);

            //modify for resists if needed
            if (this.damageType != null) {
                Resists resists = from.getResists();
                if (resists != null)
                    fromAmount = resists.getResistedDamage(to, from, this.damageType, fromAmount * -1, trains) * -1;
            }

            float min = fromAmount;// * (getTransferEfficiency(trains) / 100);
            float max = min;
            float damage = 0f;

            if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
                PlayerCharacter pc = (PlayerCharacter) source;
                float focus;
                CharacterSkill skill = pc.getSkills().get(pb.getSkillName());
                if (skill == null)
                    focus = CharacterSkill.getQuickMastery(pc, pb.getSkillName());
                else
                    focus = skill.getModifiedAmount();

                //TODO fix this formula later
                float intt = (pc.getStatIntCurrent() >= 1) ? (float) pc.getStatIntCurrent() : 1f;
                float spi = (pc.getStatSpiCurrent() >= 1) ? (float) pc.getStatSpiCurrent() : 1f;
                //				min *= (intt * 0.0045 + 0.055 * (float)Math.sqrt(intt - 0.5) + spi * 0.006 + 0.07 * (float)Math.sqrt(spi - 0.5) + 0.02 * (int)focus);
                //				max *= (intt * 0.0117 + 0.13 * (float)Math.sqrt(intt - 0.5) + spi * 0.0024 + (float)Math.sqrt(spi - 0.5) * 0.021 + 0.015 * (int)focus);
                //				min *= (0.62 + 0.0192 * pc.getStatSpiCurrent() + 0.00415 * pc.getStatIntCurrent() + 0.015 * focus) / 2;
                //				max *= (0.62 + 0.0192 * pc.getStatIntCurrent() + 0.00415 * pc.getStatSpiCurrent() + 0.015 * focus) / 2;
                min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
                max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);

                // get range between min and max
                float range = max - min;

                //debug for spell damage and atr
                if (pc.getDebug(16)) {
                    String smsg = "Damage: " + (int) Math.abs(min) + " - " + (int) Math.abs(max);
                    ChatManager.chatSystemInfo(pc, smsg);
                }

                // Damage is calculated twice to average a more central point
                damage = ThreadLocalRandom.current().nextFloat() * range;
                damage = (damage + (ThreadLocalRandom.current().nextFloat() * range)) / 2;

                // put it back between min and max
                damage += min;
            }

            // Apply any power effect modifiers (such as stances)
            PlayerBonuses bonus = source.getBonuses();
            if (bonus != null)
                damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));

            //get amount to transfer
            fromAmount = damage;
            float toAmount = fromAmount * (getTransferEfficiency(trains) / 100);

            //get max amount to transfer, don't give more then the target has
            float maxDrain;
            if (this.transferFromHealth)
                maxDrain = from.getCurrentHitpoints();
            else if (this.transferFromMana)
                maxDrain = from.getMana();
            else
                maxDrain = from.getStamina();
            if (toAmount > maxDrain)
                toAmount = maxDrain;

            //prep messages for transfer
            int powerID = pb.getToken();
            int effectID = 496519310;
            String powerName = pb.getName();
            ModifyHealthMsg mhmTo;
            //			ModifyHealthMsg mhmFrom;
            AbstractNetMsg mhmFrom = null;

            //stop if target is immune to drains
            if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
                ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
                mhm.setUnknown03(5); //set target is immune
                DispatchMessage.sendToAllInRange(from, mhm);
                return;
            }

            //apply transfer bonus
            if (this.transferToHealth) {
                to.modifyHealth(toAmount, source, false);
                mhmTo = new ModifyHealthMsg(source, to, toAmount, 0f, 0f, powerID, powerName, trains, effectID);
            } else if (this.transferToMana) {
                to.modifyMana(toAmount, source);
                mhmTo = new ModifyHealthMsg(source, to, 0f, toAmount, 0f, powerID, powerName, trains, effectID);
            } else {
                to.modifyStamina(toAmount, source);
                mhmTo = new ModifyHealthMsg(source, to, 0f, 0f, toAmount, powerID, powerName, trains, effectID);
            }

            //subtract transfer amount
            if (this.transferFromHealth) {
                float modFrom = from.modifyHealth(-fromAmount, source, false);
                float cur = from.getHealth();
                if (cur < 0 && modFrom != 0)
                    mhmFrom = new ModifyHealthKillMsg(source, from, -fromAmount, 0f, 0f, powerID, powerName, trains, effectID);
                else
                    mhmFrom = new ModifyHealthMsg(source, from, -fromAmount, 0f, 0f, powerID, powerName, trains, effectID);
            } else if (this.transferFromMana) {
                from.modifyMana(-fromAmount, source);
                mhmFrom = new ModifyHealthMsg(source, from, 0f, -fromAmount, 0f, powerID, powerName, trains, effectID);
            } else {
                from.modifyStamina(-fromAmount, source);
                mhmFrom = new ModifyHealthMsg(source, from, 0f, 0f, -fromAmount, powerID, powerName, trains, effectID);
            }

            DispatchMessage.sendToAllInRange(to, mhmTo);
            DispatchMessage.sendToAllInRange(from, mhmFrom);

        }
    }

    @Override
    protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
                                int numTrains, ActionsBase ab, PowersBase pb, int duration) {
        // TODO Auto-generated method stub

    }
}