// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.AbstractGameObject; public class AddItemToTradeWindowMsg extends ClientNetMsg { private int unknown01; private int playerType; private int playerID; private int itemID; private int itemType; /** * This is the general purpose constructor */ public AddItemToTradeWindowMsg(int unknown01, AbstractGameObject player, AbstractGameObject item) { super(Protocol.TRADEADDOBJECT); this.unknown01 = unknown01; this.playerType = player.getObjectType().ordinal(); this.playerID = player.getObjectUUID(); this.itemType = item.getObjectType().ordinal(); this.itemID = item.getObjectUUID(); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public AddItemToTradeWindowMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.TRADEADDOBJECT, origin, reader); } /** * Deserializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _deserialize(ByteBufferReader reader) { unknown01 = reader.getInt(); playerType = reader.getInt(); playerID = reader.getInt(); itemType = reader.getInt(); itemID = reader.getInt(); } /** * Serializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(unknown01); writer.putInt(playerType); writer.putInt(playerID); writer.putInt(itemType); writer.putInt(itemID); } /** * @return the unknown01 */ public int getUnknown01() { return unknown01; } /** * @param unknown01 the unknown01 to set */ public void setUnknown01(int unknown01) { this.unknown01 = unknown01; } public int getPlayerType() { return playerType; } public void setPlayerType(int playerType) { this.playerType = playerType; } public int getPlayerID() { return playerID; } public void setPlayerID(int playerID) { this.playerID = playerID; } public int getItemID() { return itemID; } public void setItemID(int itemID) { this.itemID = itemID; } }