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89 lines
2.7 KiB
89 lines
2.7 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.powers.poweractions; |
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import engine.Enum.BuildingGroup; |
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import engine.Enum.GameObjectType; |
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import engine.gameManager.ChatManager; |
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import engine.math.Vector3fImmutable; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.Building; |
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import engine.objects.PlayerCharacter; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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public class SpireDisablePowerAction extends AbstractPowerAction { |
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/** |
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* ResultSet Constructor |
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*/ |
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public SpireDisablePowerAction(ResultSet rs) throws SQLException { |
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super(rs); |
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} |
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@Override |
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { |
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if (awo == null) |
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return; |
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if (source == null) |
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return; |
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PlayerCharacter pc = null; |
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if (source.getObjectType() == GameObjectType.PlayerCharacter) |
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pc = (PlayerCharacter)source; |
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else |
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return; |
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if (awo.getObjectType() != GameObjectType.Building) |
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return; |
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//Check if Building is Spire. |
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Building spire = (Building)awo; |
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if ((spire.getBlueprintUUID() == 0) || |
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(spire.getBlueprint() != null && spire.getBlueprint().getBuildingGroup() != BuildingGroup.SPIRE)) { |
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ChatManager.chatSystemError((PlayerCharacter)source, "This Building is not a spire."); |
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return; |
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} |
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if (!spire.isSpireIsActive()) |
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return; |
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spire.disableSpire(false); |
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if (trains > 20) |
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trains = 20; |
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long duration = trains * 4500 + 30000; |
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spire.setTimeStamp("DISABLED", System.currentTimeMillis() + duration); |
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} |
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@Override |
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { |
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} |
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@Override |
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, |
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int numTrains, ActionsBase ab, PowersBase pb, int duration) { |
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// TODO Auto-generated method stub |
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} |
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}
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