Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.RealmMap;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.CityRecord;
import engine.db.archive.DataWarehouse;
import engine.gameManager.*;
import engine.math.Bounds;
import engine.math.FastMath;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.TaxResourcesMsg;
import engine.net.client.msg.ViewResourcesMessage;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import engine.server.world.WorldServer;
import engine.workthreads.DestroyCityThread;
import engine.workthreads.TransferCityThread;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.time.LocalDateTime;
import java.time.ZoneId;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject {
private String cityName;
private String motto;
private String description;
public java.time.LocalDateTime established;
private int isNoobIsle; //1: noob, 0: not noob: -1: not noob, no teleport
private int population = 0;
private int siegesWithstood = 0;
private int realmID;
private int radiusType;
private float bindRadius;
private float statLat;
private float statAlt;
private float statLon;
private float bindX;
private float bindZ;
private byte isNpc; //aka Safehold
private byte isCapital = 0;
private byte isSafeHold;
private boolean forceRename = false;
public boolean hasBeenTransfered = false;
private boolean noTeleport = false; //used by npc cities
private boolean noRepledge = false; //used by npc cities
private boolean isOpen = false;
private int treeOfLifeID;
private Vector3fImmutable location = Vector3fImmutable.ZERO;
private Vector3fImmutable bindLoc;
protected Zone parentZone;
private int warehouseBuildingID = 0;
private boolean open = false;
private boolean reverseKOS = false;
public static long lastCityUpdate = 0;
public LocalDateTime realmTaxDate;
public ReentrantReadWriteLock transactionLock = new ReentrantReadWriteLock();
// Players who have entered the city (used for adding and removing affects)
public final HashSet<Integer> _playerMemory = new HashSet<>();
public volatile boolean protectionEnforced = true;
private String hash;
public ArrayList<Building>cityBarracks;
public ArrayList<Integer> cityOutlaws = new ArrayList<>();
/**
* ResultSet Constructor
*/
public City(ResultSet rs) throws SQLException {
super(rs);
try {
this.cityName = rs.getString("name");
this.motto = rs.getString("motto");
this.isNpc = rs.getByte("isNpc");
this.isSafeHold = (byte) ((this.isNpc == 1) ? 1 : 0);
this.description = ""; // TODO Implement this!
this.isNoobIsle = rs.getByte("isNoobIsle"); // Noob
this.gridObjectType = GridObjectType.STATIC;
// Island
// City(00000001),
// Otherwise(FFFFFFFF)
this.population = rs.getInt("population");
this.siegesWithstood = rs.getInt("siegesWithstood");
java.sql.Timestamp establishedTimeStamp = rs.getTimestamp("established");
if (establishedTimeStamp != null)
this.established = java.time.LocalDateTime.ofInstant(establishedTimeStamp.toInstant(), ZoneId.systemDefault());
this.location = new Vector3fImmutable(rs.getFloat("xCoord"), rs.getFloat("yCoord"), rs.getFloat("zCoord"));
this.statLat = rs.getFloat("xCoord");
this.statAlt = rs.getFloat("yCoord");
this.statLon = rs.getFloat("zCoord");
java.sql.Timestamp realmTaxTimeStamp = rs.getTimestamp("realmTaxDate");
if (realmTaxTimeStamp != null)
this.realmTaxDate = realmTaxTimeStamp.toLocalDateTime();
if (this.realmTaxDate == null)
this.realmTaxDate = LocalDateTime.now();
this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
this.bindX = rs.getFloat("bindX");
this.bindZ = rs.getFloat("bindZ");
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX,
this.location.getY(),
this.location.getZ() + this.bindZ);
this.radiusType = rs.getInt("radiusType");
float bindradiustemp = rs.getFloat("bindRadius");
if (bindradiustemp > 2)
bindradiustemp -=2;
this.bindRadius = bindradiustemp;
this.forceRename = rs.getInt("forceRename") == 1;
this.open = rs.getInt("open") == 1;
if (this.cityName.equals("Perdition") || this.cityName.equals("Bastion")) {
this.noTeleport = true;
this.noRepledge = true;
} else {
this.noTeleport = false;
this.noRepledge = false;
}
this.hash = rs.getString("hash");
if (this.motto.isEmpty()){
Guild guild = this.getGuild();
if (guild != null && guild.isEmptyGuild() == false)
this.motto = guild.getMotto();
}
//Disabled till i finish.
// this.reverseKOS = rs.getInt("kos") == 1;
Zone zone = ZoneManager.getZoneByUUID(rs.getInt("parent"));
if (zone != null)
setParent(zone);
//npc cities without heightmaps except swampstone are specials.
this.realmID = rs.getInt("realmID");
}catch(Exception e){
Logger.error(e);
}
// *** Refactor: Is this working? Intended to supress
// login server errors from attempting to
// load cities/realms along with players
}
/*
* Utils
*/
public boolean renameCity(String cityName){
if (!DbManager.CityQueries.renameCity(this, cityName))
return false;
if (!DbManager.CityQueries.updateforceRename(this, false))
return false;
this.cityName = cityName;
this.forceRename = false;
return true;
}
public boolean updateTOL(Building tol){
if (tol == null)
return false;
if (!DbManager.CityQueries.updateTOL(this, tol.getObjectUUID()))
return false;
this.treeOfLifeID = tol.getObjectUUID();
return true;
}
public boolean renameCityForNewPlant(String cityName){
if (!DbManager.CityQueries.renameCity(this, cityName))
return false;
if (!DbManager.CityQueries.updateforceRename(this, true))
return false;
this.cityName = cityName;
this.forceRename = true;
return true;
}
public void setForceRename(boolean forceRename) {
if (!DbManager.CityQueries.updateforceRename(this, forceRename))
return;
this.forceRename = forceRename;
}
public String getCityName() {
return cityName;
}
public String getMotto() {
return motto;
}
public String getDescription() {
return description;
}
public Building getTOL() {
if (this.treeOfLifeID == 0)
return null;
return BuildingManager.getBuildingFromCache(this.treeOfLifeID);
}
public int getIsNoobIsle() {
return isNoobIsle;
}
public int getPopulation() {
return population;
}
public int getSiegesWithstood() {
return siegesWithstood;
}
public float getLatitude() {
return this.location.x;
}
public float getLongitude() {
return this.location.z;
}
public float getAltitude() {
return this.location.y;
}
@Override
public Vector3fImmutable getLoc() {
return this.location;
}
public byte getIsNpcOwned() {
return isNpc;
}
public byte getIsSafeHold() {
return this.isSafeHold;
}
public boolean isSafeHold() {
return (this.isSafeHold == (byte) 1);
}
public byte getIsCapital() {
return isCapital;
}
public void setIsCapital(boolean state) {
this.isCapital = (state) ? (byte) 1 : (byte) 0;
}
public int getRadiusType() {
return this.radiusType;
}
public float getBindRadius() {
return this.bindRadius;
}
public int getRank() {
return (this.getTOL() == null) ? 0 : this.getTOL().getRank();
}
public Bane getBane() {
return Bane.getBane(this.getObjectUUID());
}
public void setParent(Zone zone) {
try {
this.parentZone = zone;
this.location = new Vector3fImmutable(zone.absX + statLat, zone.absY + statAlt, zone.absZ + statLon);
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
this.location.y,
this.location.z + this.bindZ);
// set city bounds
Bounds cityBounds = Bounds.borrow();
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
new Vector2f(Enum.CityBoundsType.GRID.extents, Enum.CityBoundsType.GRID.extents),
0.0f);
this.setBounds(cityBounds);
if (zone.getHeightMap() == null && this.isNpc == 1 && this.getObjectUUID() != 1213 ){
HeightMap.GenerateCustomHeightMap(zone);
Logger.info(zone.getName() + " created custom heightmap");
}
}catch(Exception e){
Logger.error(e);
}
}
public Zone getParent() {
return this.parentZone;
}
public boolean isCityZone(Zone zone) {
if (zone == null || this.parentZone == null)
return false;
return zone.getObjectUUID() == this.parentZone.getObjectUUID();
}
public AbstractCharacter getOwner() {
if (this.getTOL() == null)
return null;
int ownerID = this.getTOL().getOwnerUUID();
if (ownerID == 0)
return null;
if (this.isNpc == 1)
return NPC.getNPC(ownerID);
else
return PlayerCharacter.getPlayerCharacter(ownerID);
}
public Guild getGuild() {
if (this.getTOL() == null)
return null;
if (this.isNpc == 1) {
if (this.getTOL().getOwner() == null)
return null;
return this.getTOL().getOwner().getGuild();
} else {
if (this.getTOL().getOwner() == null)
return null;
return this.getTOL().getOwner().getGuild();
}
}
public boolean openCity(boolean open){
if (!DbManager.CityQueries.updateOpenCity(this, open))
return false;
this.open = open;
return true;
}
public static void _serializeForClientMsg(City city, ByteBufferWriter writer) {
City.serializeForClientMsg(city,writer);
}
/*
* Serializing
*/
public static void serializeForClientMsg(City city, ByteBufferWriter writer) {
AbstractCharacter guildRuler;
Guild rulingGuild;
Guild rulingNation;
java.time.LocalDateTime dateTime1900;
// Cities aren't a city without a TOL. Time to early exit.
// No need to spam the log here as non-existant TOL's are indicated
// during bootstrap routines.
if (city.getTOL() == null){
Logger.error( "NULL TOL FOR " + city.cityName);
}
// Assign city owner
if (city.getTOL() != null)
guildRuler = city.getTOL().getOwner();
else guildRuler = null;
// If is an errant tree, use errant guild for serialization.
// otherwise we serialize the soverign guild
if (guildRuler == null)
rulingGuild = Guild.getErrantGuild();
else
rulingGuild = guildRuler.getGuild();
rulingNation = rulingGuild.getNation();
// Begin Serialzing soverign guild data
writer.putInt(city.getObjectType().ordinal());
writer.putInt(city.getObjectUUID());
writer.putString(city.cityName);
writer.putInt(rulingGuild.getObjectType().ordinal());
writer.putInt(rulingGuild.getObjectUUID());
writer.putString(rulingGuild.getName());
writer.putString(city.motto);
writer.putString(rulingGuild.getLeadershipType());
// Serialize guild ruler's name
// If tree is abandoned blank out the name
// to allow them a rename.
if (guildRuler == null)
writer.putString("");
else
writer.putString(guildRuler.getFirstName() + ' ' + guildRuler.getLastName());
writer.putInt(rulingGuild.getCharter());
writer.putInt(0); // always 00000000
writer.put(city.isSafeHold);
writer.put((byte) 1);
writer.put((byte) 1); // *** Refactor: What are these flags?
writer.put((byte) 1);
writer.put((byte) 1);
writer.put((byte) 1);
GuildTag._serializeForDisplay(rulingGuild.getGuildTag(),writer);
GuildTag._serializeForDisplay(rulingNation.getGuildTag(),writer);
writer.putInt(0);// TODO Implement description text
writer.put((byte) 1);
if (city.isCapital > 0)
writer.put((byte) 1);
else
writer.put((byte) 0);
writer.put((byte) 1);
// Begin serializing nation guild info
if (rulingNation.isEmptyGuild()){
writer.putInt(rulingGuild.getObjectType().ordinal());
writer.putInt(rulingGuild.getObjectUUID());
}
else{
writer.putInt(rulingNation.getObjectType().ordinal());
writer.putInt(rulingNation.getObjectUUID());
}
// Serialize nation name
if (rulingNation.isEmptyGuild())
writer.putString("None");
else
writer.putString(rulingNation.getName());
writer.putInt(city.getTOL().getRank());
if (city.isNoobIsle > 0)
writer.putInt(1);
else
writer.putInt(0xFFFFFFFF);
writer.putInt(city.population);
if (rulingNation.isEmptyGuild())
writer.putString(" ");
else
writer.putString(Guild.GetGL(rulingNation).getFirstName() + ' ' + Guild.GetGL(rulingNation).getLastName());
writer.putLocalDateTime(city.established);
// writer.put((byte) city.established.getDayOfMonth());
// writer.put((byte) city.established.minusMonths(1).getMonth().getValue());
// writer.putInt((int) years);
// writer.put((byte) hours);
// writer.put((byte) minutes);
// writer.put((byte) seconds);
writer.putFloat(city.location.x);
writer.putFloat(city.location.y);
writer.putFloat(city.location.z);
writer.putInt(city.siegesWithstood);
writer.put((byte) 1);
writer.put((byte) 0);
writer.putInt(0x64);
writer.put((byte) 0);
writer.put((byte) 0);
writer.put((byte) 0);
}
public static Vector3fImmutable getBindLoc(int cityID) {
City city;
city = City.getCity(cityID);
if (city == null)
return Enum.Ruins.getRandomRuin().getLocation();
return city.getBindLoc();
}
public Vector3fImmutable getBindLoc() {
Vector3fImmutable treeLoc = null;
if (this.getTOL() != null && this.getTOL().getRank() == 8)
treeLoc = this.getTOL().getStuckLocation();
if (treeLoc != null)
return treeLoc;
if (this.radiusType == 1 && this.bindRadius > 0f) {
//square radius
float x = this.bindLoc.getX();
float z = this.bindLoc.getZ();
float offset = ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
int direction = ThreadLocalRandom.current().nextInt(4);
switch (direction) {
case 0:
x += this.bindRadius;
z += offset;
break;
case 1:
x += offset;
z -= this.bindRadius;
break;
case 2:
x -= this.bindRadius;
z += offset;
break;
case 3:
x += offset;
z += this.bindRadius;
break;
}
return new Vector3fImmutable(x, this.bindLoc.getY(), z);
} else if (this.radiusType == 2 && this.bindRadius > 0f) {
//circle radius
Vector3fImmutable dir = FastMath.randomVector2D();
return this.bindLoc.scaleAdd(this.bindRadius, dir);
} else if (this.radiusType == 3 && this.bindRadius > 0f) {
//random inside square
float x = this.bindLoc.getX();
x += ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
float z = this.bindLoc.getZ();
z += ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
return new Vector3fImmutable(x, this.bindLoc.getY(), z);
} else if (this.radiusType == 4 && this.bindRadius > 0f) {
//random inside circle
Vector3fImmutable dir = FastMath.randomVector2D();
return this.bindLoc.scaleAdd(ThreadLocalRandom.current().nextFloat() * this.bindRadius, dir);
} else
//spawn at bindLoc
//System.out.println("x: " + this.bindLoc.x + ", z: " + this.bindLoc.z);
return this.bindLoc;
}
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) {
ArrayList<City> cities = new ArrayList<>();
if (pc == null)
return cities;
Guild pcG = pc.getGuild();
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
//add npc cities
for (AbstractGameObject ago : worldCities.values()) {
if (ago.getObjectType().equals(GameObjectType.City)) {
City city = (City) ago;
if (city.noTeleport)
continue;
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
cities.add(city);
} else
//list Player cities
//open city, just list
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
cities.add(city); //verify nation or guild is same
}
else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
cities.add(city);
} else if (city.isNpc == 1) {
//list NPC cities
Guild g = city.getGuild();
if (g == null) {
if (city.isNpc == 1)
if (city.isNoobIsle == 1) {
if (pc.getLevel() < 21)
cities.add(city);
} else if (pc.getLevel() > 9)
cities.add(city);
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()){
cities.add(city);
}
}
}
}
return cities;
}
public NPC getRuneMaster() {
NPC outNPC = null;
if (this.getTOL() == null)
return outNPC;
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
if (npc.getObjectType() == GameObjectType.NPC)
if (((NPC)npc).getContract().isRuneMaster() == true)
outNPC = (NPC)npc;
}
return outNPC;
}
public static ArrayList<City> getCitiesToRepledgeTo(PlayerCharacter pc) {
ArrayList<City> cities = new ArrayList<>();
if (pc == null)
return cities;
Guild pcG = pc.getGuild();
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
//add npc cities
for (AbstractGameObject ago : worldCities.values()) {
if (ago.getObjectType().equals(GameObjectType.City)) {
City city = (City) ago;
if (city.noRepledge)
continue;
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
//list Player cities
//open city, just list
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
cities.add(city);
} else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
cities.add(city); //verify nation or guild is same
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
cities.add(city);
} else if (city.isNpc == 1) {
//list NPC cities
Guild g = city.getGuild();
if (g == null) {
if (city.isNpc == 1)
if (city.isNoobIsle == 1) {
if (pc.getLevel() < 21)
cities.add(city);
} else if (pc.getLevel() > 9)
cities.add(city);
} else if (pc.getLevel() >= g.getRepledgeMin() && pc.getLevel() <= g.getRepledgeMax()){
cities.add(city);
}
}
}
}
return cities;
}
public boolean isOpen() {
return open;
}
@Override
public void updateDatabase() {
// TODO Create update logic.
}
public static City getCity(int cityId) {
if (cityId == 0)
return null;
City city = (City) DbManager.getFromCache(Enum.GameObjectType.City, cityId);
if (city != null)
return city;
return DbManager.CityQueries.GET_CITY(cityId);
}
public static City GetCityFromCache(int cityId) {
if (cityId == 0)
return null;
return (City) DbManager.getFromCache(Enum.GameObjectType.City, cityId);
}
@Override
public void runAfterLoad() {
// Set city bounds
// *** Note: Moved to SetParent()
// for some undocumented reason
// Set city motto to current guild motto
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
Logger.info( "City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
&& (this.isNpc == (byte) 0)) {
Realm wsr = Realm.getRealm(this.realmID);
if (wsr != null)
wsr.addCity(this.getObjectUUID());
else
Logger.error("Unable to find realm of ID " + realmID + " for city " + this.getObjectUUID());
}
if (this.getGuild() != null) {
this.motto = this.getGuild().getMotto();
// Determine if this city is a nation capitol
if (this.getGuild().getGuildState() == GuildState.Nation)
for (Guild sub : this.getGuild().getSubGuildList()) {
if ( (sub.getGuildState() == GuildState.Protectorate) ||
(sub.getGuildState() == GuildState.Province))
this.isCapital = 1;
}
ArrayList<PlayerCharacter> guildList = Guild.GuildRoster(this.getGuild());
this.population = guildList.size();
}
// Banes are loaded for this city from the database at this point
if (this.getBane() == null)
return;
// if this city is baned, add the siege effect
try {
this.getTOL().addEffectBit((1 << 16));
this.getBane().getStone().addEffectBit((1 << 19));;
}catch(Exception e){
Logger.info("Failed ao add bane effects on city." + e.getMessage());
}
}
public void addCityEffect(EffectsBase effectBase, int rank) {
HashSet<AbstractWorldObject> currentPlayers;
PlayerCharacter player;
// Add this new effect to the current city effect collection.
// so any new player to the grid will have all effects applied
this.addEffectNoTimer(Integer.toString(effectBase.getUUID()), effectBase, rank, false);
// Any players currently in the zone will not be processed by the heartbeat
// if it's not the first effect toggled so we do it here manually
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.getBounds().getHalfExtents().x * 1.2f, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject playerObject : currentPlayers) {
if (playerObject == null)
continue;
if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
continue;
player = (PlayerCharacter) playerObject;
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, true,this);
}
}
public void removeCityEffect(EffectsBase effectBase, int rank, boolean refreshEffect) {
PlayerCharacter player;
// Remove the city effect from the ago's internal collection
if (this.getEffects().containsKey(Integer.toString(effectBase.getUUID())))
this.getEffects().remove(Integer.toString(effectBase.getUUID()));
// Any players currently in the zone will not be processed by the heartbeat
// so we do it here manually
for (Integer playerID : this._playerMemory) {
player = PlayerCharacter.getFromCache(playerID);
if (player == null)
continue;
player.endEffectNoPower(Integer.toString(effectBase.getUUID()));
// Reapply effect with timeout?
if (refreshEffect == true)
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false,this);
}
}
public Warehouse getWarehouse() {
if (this.warehouseBuildingID == 0)
return null;
return Warehouse.warehouseByBuildingUUID.get(this.warehouseBuildingID);
}
public Realm getRealm() {
return Realm.getRealm(this.realmID);
}
public boolean isLocationOnCityGrid(Vector3fImmutable insideLoc) {
Bounds newBounds = Bounds.borrow();
newBounds.setBounds(insideLoc);
boolean collided = Bounds.collide(this.getBounds(), newBounds,0);
newBounds.release();
return collided;
}
public boolean isLocationOnCityGrid(Bounds newBounds) {
boolean collided = Bounds.collide(this.getBounds(), newBounds,0);
return collided;
}
public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) {
return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.extents);
}
public boolean isLocationOnCityZone(Vector3fImmutable insideLoc) {
return Bounds.collide(insideLoc, this.parentZone.getBounds());
}
private void applyAllCityEffects(PlayerCharacter player) {
Effect effect;
EffectsBase effectBase;
try {
for (String cityEffect : this.getEffects().keySet()) {
effect = this.getEffects().get(cityEffect);
effectBase = effect.getEffectsBase();
if (effectBase == null)
continue;
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, effect.getTrains(), MBServerStatics.FOURTYFIVE_SECONDS, true,this);
}
} catch (Exception e) {
Logger.error( e.getMessage());
}
}
private void removeAllCityEffects(PlayerCharacter player,boolean force) {
Effect effect;
EffectsBase effectBase;
try {
for (String cityEffect : this.getEffects().keySet()) {
effect = this.getEffects().get(cityEffect);
effectBase = effect.getEffectsBase();
if (player.getEffects().get(cityEffect) == null)
return;
// player.endEffectNoPower(cityEffect);
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, effect.getTrains(), MBServerStatics.FOURTYFIVE_SECONDS, false,this);
}
} catch (Exception e) {
Logger.error(e.getMessage());
}
}
public void onEnter() {
HashSet<AbstractWorldObject> currentPlayers;
HashSet<Integer> currentMemory;
PlayerCharacter player;
// Gather current list of players within the zone bounds
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
currentMemory = new HashSet<>();
for (AbstractWorldObject playerObject : currentPlayers) {
if (playerObject == null)
continue;
player = (PlayerCharacter) playerObject;
currentMemory.add(player.getObjectUUID());
// Player is already in our memory
if (_playerMemory.contains(player.getObjectUUID()))
continue;
if (!this.isLocationWithinSiegeBounds(player.getLoc()))
continue;
// Apply safehold affect to player if needed
if ((this.isSafeHold == 1))
player.setSafeZone(true);
//add spire effects.
if (this.getEffects().size() > 0)
this.applyAllCityEffects(player);
// Add player to our city's memory
_playerMemory.add(player.getObjectUUID());
// ***For debugging
// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
}
try {
onExit(currentMemory);
} catch (Exception e) {
Logger.error( e.getMessage());
}
}
/* All characters in city player memory but
* not the current memory have obviously
* left the city. Remove their affects.
*/
private void onExit(HashSet<Integer> currentMemory) {
PlayerCharacter player;
int playerUUID = 0;
HashSet<Integer> toRemove = new HashSet<>();
Iterator<Integer> iter = _playerMemory.iterator();
while (iter.hasNext()) {
playerUUID = iter.next();
player = PlayerCharacter.getFromCache(playerUUID);
if (this.isLocationWithinSiegeBounds(player.getLoc()))
continue;
// Remove players safezone status if warranted
// they can assumed to be not on the citygrid at
// this point.
player.setSafeZone(false);
this.removeAllCityEffects(player,false);
// We will remove this player after iteration is complete
// so store it in a temporary collection
toRemove.add(playerUUID);
// ***For debugging
// Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
}
// Remove players from city memory
_playerMemory.removeAll(toRemove);
for(Integer removalUUID : toRemove){
if(this.cityOutlaws.contains(removalUUID))
this.cityOutlaws.remove(removalUUID);
}
}
public int getWarehouseBuildingID() {
return warehouseBuildingID;
}
public void setWarehouseBuildingID(int warehouseBuildingID) {
this.warehouseBuildingID = warehouseBuildingID;
}
public final void destroy() {
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
destroyCityThread.setName("deestroyCity:" + this.getName());
destroyCityThread.start();
}
public final void transfer(AbstractCharacter newOwner) {
Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
transferCityThread.setName("TransferCity:" + this.getName());
transferCityThread.start();
}
public final void claim(AbstractCharacter sourcePlayer) {
Guild sourceNation;
Guild sourceGuild;
Zone cityZone;
sourceGuild = sourcePlayer.getGuild();
if (sourceGuild == null)
return;
sourceNation = sourcePlayer.getGuild().getNation();
if (sourceGuild.isEmptyGuild())
return;
//cant claim tree with owned tree.
if (sourceGuild.getOwnedCity() != null)
return;
cityZone = this.parentZone;
// Can't claim a tree not in a player city zone
// Reset sieges withstood
this.setSiegesWithstood(0);
this.hasBeenTransfered = true;
// If currently a sub of another guild, desub when
// claiming your new tree and set as Landed
if (!sourceNation.isEmptyGuild() && sourceNation != sourceGuild) {
if (!DbManager.GuildQueries.UPDATE_PARENT(sourceGuild.getObjectUUID(), WorldServer.worldUUID)) {
ChatManager.chatGuildError((PlayerCharacter) sourcePlayer, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return;
}
sourceNation.getSubGuildList().remove(sourceGuild);
if (sourceNation.getSubGuildList().isEmpty())
sourceNation.downgradeGuildState();
}
// Link the mew guild with the tree
if (!DbManager.GuildQueries.SET_GUILD_OWNED_CITY(sourceGuild.getObjectUUID(), this.getObjectUUID())) {
ChatManager.chatGuildError((PlayerCharacter) sourcePlayer, "A Serious error has occurred. Please post details for to ensure transaction integrity");
return;
}
sourceGuild.setCityUUID(this.getObjectUUID());
sourceGuild.setNation(sourceGuild);
sourceGuild.setGuildState(GuildState.Sovereign);
GuildManager.updateAllGuildTags(sourceGuild);
GuildManager.updateAllGuildBinds(sourceGuild, this);
// Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Buildings without blueprints are unclaimable
if (cityBuilding.getBlueprintUUID() == 0)
continue;
// All protection contracts are void upon transfer of a city
// All protection contracts are void upon transfer of a city
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
cityBuilding.setProtectionState(ProtectionState.NONE);
// Transfer ownership of valid city assets
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
}
}
this.setForceRename(true);
// Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis();
}
public final boolean transferGuildLeader(PlayerCharacter sourcePlayer) {
Guild sourceGuild;
Zone cityZone;
sourceGuild = sourcePlayer.getGuild();
if (sourceGuild == null)
return false;
if (sourceGuild.isEmptyGuild())
return false;
cityZone = this.parentZone;
for (Building cityBuilding : cityZone.zoneBuildingSet) {
// Buildings without blueprints are unclaimable
if (cityBuilding.getBlueprintUUID() == 0)
continue;
// All protection contracts are void upon transfer of a city
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
// Transfer ownership of valid city assets
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|| (cityBuilding.getBlueprint().isWallPiece())
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)
) {
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
} else if(cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.WAREHOUSE)
cityBuilding.claim(sourcePlayer);
}
this.setForceRename(true);
CityRecord cityRecord = CityRecord.borrow(this, Enum.RecordEventType.TRANSFER);
DataWarehouse.pushToWarehouse(cityRecord);
return true;
}
/**
* @return the forceRename
*/
public boolean isForceRename() {
return forceRename;
}
/**
* @param siegesWithstood the siegesWithstood to set
*/
public void setSiegesWithstood(int siegesWithstood) {
// early exit if setting to current value
if (this.siegesWithstood == siegesWithstood)
return;
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood) == true)
this.siegesWithstood = siegesWithstood;
else
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
}
/**
* @param population the population to set
*/
public void setPopulation(int population) {
this.population = population;
}
public boolean isReverseKOS() {
return reverseKOS;
}
public void setReverseKOS(boolean reverseKOS) {
this.reverseKOS = reverseKOS;
}
public String getHash() {
return hash;
}
public void setHash(String hash) {
this.hash = hash;
}
public void setHash() {
this.hash = DataWarehouse.hasher.encrypt(this.getObjectUUID());
// Write hash to player character table
DataWarehouse.writeHash(Enum.DataRecordType.CITY, this.getObjectUUID());
}
public boolean setRealmTaxDate(LocalDateTime realmTaxDate) {
if (!DbManager.CityQueries.updateRealmTaxDate(this, realmTaxDate))
return false;
this.realmTaxDate = realmTaxDate;
return true;
}
//TODO use this for taxing later.
// public boolean isAfterTaxPeriod(LocalDateTime dateTime,PlayerCharacter player){
// if (dateTime.isBefore(realmTaxDate)){
// String wait = "";
// float hours = 1000*60*60;
// float seconds = 1000;
// float hoursUntil = realmTaxDate.minus(dateTime.get).getMillis() /hours;
// int secondsUntil = (int) (realmTaxDate.minus(dateTime.getMillis()).getMillis() /seconds);
// if (hoursUntil < 1)
// wait = "You must wait " + secondsUntil + " seconds before taxing this city again!";
// else
// wait = "You must wait " + hoursUntil + " hours before taxing this city again!";
// ErrorPopupMsg.sendErrorMsg(player, wait);
// return false;
// }
//
// return true;
// }
public synchronized boolean TaxWarehouse(TaxResourcesMsg msg,PlayerCharacter player) {
// Member variable declaration
Building building = BuildingManager.getBuildingFromCache(msg.getBuildingID());
Guild playerGuild = player.getGuild();
if (building == null){
ErrorPopupMsg.sendErrorMsg(player, "Not a valid Building!");
return true;
}
City city = building.getCity();
if (city == null){
ErrorPopupMsg.sendErrorMsg(player, "This building does not belong to a city.");
return true;
}
if (playerGuild == null || playerGuild.isEmptyGuild()){
ErrorPopupMsg.sendErrorMsg(player, "You must belong to a guild to do that!");
return true;
}
if (playerGuild.getOwnedCity() == null){
ErrorPopupMsg.sendErrorMsg(player, "Your Guild needs to own a city!");
return true;
}
if (playerGuild.getOwnedCity().getTOL() == null){
ErrorPopupMsg.sendErrorMsg(player, "Cannot find Tree of Life for your city!");
return true;
}
if (playerGuild.getOwnedCity().getTOL().getRank() != 8){
ErrorPopupMsg.sendErrorMsg(player, "Your City needs to Own a realm!");
return true;
}
if (playerGuild.getOwnedCity().getRealm() == null){
ErrorPopupMsg.sendErrorMsg(player, "Cannot find realm for your city!");
return true;
}
Realm targetRealm = RealmMap.getRealmForCity(city);
if (targetRealm == null){
ErrorPopupMsg.sendErrorMsg(player, "Cannot find realm for city you are attempting to tax!");
return true;
}
if (targetRealm.getRulingCity() == null){
ErrorPopupMsg.sendErrorMsg(player, "Realm Does not have a ruling city!");
return true;
}
if (targetRealm.getRulingCity().getObjectUUID() != playerGuild.getOwnedCity().getObjectUUID()){
ErrorPopupMsg.sendErrorMsg(player, "Your guild does not rule this realm!");
return true;
}
if (playerGuild.getOwnedCity().getObjectUUID() == city.getObjectUUID()){
ErrorPopupMsg.sendErrorMsg(player, "You cannot tax your own city!");
return true;
}
if (!GuildStatusController.isTaxCollector(player.getGuildStatus())){
ErrorPopupMsg.sendErrorMsg(player, "You Must be a tax Collector!");
return true;
}
if (this.realmTaxDate.isAfter(LocalDateTime.now()))
return true;
if (msg.getResources().size() == 0)
return true;
if (city.getWarehouse() == null)
return true;
Warehouse ruledWarehouse = playerGuild.getOwnedCity().getWarehouse();
if (ruledWarehouse == null)
return true;
ItemBase.getItemHashIDMap();
ArrayList<Integer>resources = new ArrayList<>();
float taxPercent = msg.getTaxPercent();
if (taxPercent > 20)
taxPercent = .20f;
for (int resourceHash:msg.getResources().keySet()){
if (ItemBase.getItemHashIDMap().get(resourceHash) != null)
resources.add(ItemBase.getItemHashIDMap().get(resourceHash));
}
for (Integer itemBaseID:resources){
ItemBase ib = ItemBase.getItemBase(itemBaseID);
if (ib == null)
continue;
if (ruledWarehouse.isAboveCap(ib, (int) (city.getWarehouse().getResources().get(ib) * taxPercent))){
ErrorPopupMsg.sendErrorMsg(player, "You're warehouse has enough " + ib.getName() + " already!");
return true;
}
}
if(!city.setRealmTaxDate(LocalDateTime.now().plusDays(7))){
ErrorPopupMsg.sendErrorMsg(player, "Failed to Update next Tax Date due to internal Error. City was not charged taxes this time.");
return false;
}
try{
city.getWarehouse().transferResources(player,msg,resources, taxPercent,ruledWarehouse);
}catch(Exception e){
Logger.info( e.getMessage());
}
// Member variable assignment
ViewResourcesMessage vrm = new ViewResourcesMessage(player);
vrm.setGuild(building.getGuild());
vrm.setWarehouseBuilding(BuildingManager.getBuildingFromCache(building.getCity().getWarehouse().getBuildingUID()));
vrm.configure();
Dispatch dispatch = Dispatch.borrow(player, vrm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return true;
}
}