Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

288 lines
7.6 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
public class FurnitureMsg extends ClientNetMsg {
private int type;
private int buildingID;
private int size;
private int pad = 0;
private int itemID;
private Vector3fImmutable furnitureLoc;
private int floor;
private float rot;
private float w;
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public FurnitureMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.FURNITURE, origin, reader);
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.type = reader.getInt();
reader.getInt();
this.buildingID = reader.getInt();
if (this.type == 3) {
reader.getInt();
reader.getInt();
reader.getInt();
this.itemID = reader.getInt();
this.furnitureLoc = reader.getVector3fImmutable();
reader.getInt();
reader.getInt();
reader.getInt();
reader.getInt();
return;
}
reader.getInt();
reader.getInt();
reader.getInt();
reader.getInt();
}
@Override
protected int getPowerOfTwoBufferSize() {
// Larger size for historically larger opcodes
return (15);
}
// Precache and configure this message before we serialize it
public void configure() {
}
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
if (this.type == 3 || this.type == 4) {
writer.putInt(this.type);
writer.putInt(GameObjectType.Building.ordinal());
writer.putInt(this.buildingID);
writer.putInt(0);
writer.putInt(0);
writer.putInt(GameObjectType.Item.ordinal());
writer.putInt(62280);
writer.putVector3f(this.furnitureLoc);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
return;
}
writer.putInt(2); //Type
writer.putInt(GameObjectType.Building.ordinal());
writer.putInt(this.buildingID);
writer.putInt(GameObjectType.Building.ordinal());
writer.putInt(this.buildingID);
writer.put((byte) 1);
writer.putInt(1);
writer.putInt(GameObjectType.Item.ordinal());
writer.putInt(62280);
writer.putInt(0);
writer.putInt(1);
writer.putInt(0);
writer.putInt(362003);
writer.putInt(GameObjectType.Item.ordinal());
writer.putInt(62280);
writer.putInt(GameObjectType.Building.ordinal());
writer.putInt(this.buildingID);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.putInt(0);
writer.put((byte) 0);
// writer.putInt(0);
//writer.putInt(0);
// writer.putInt(1);
// writer.putInt(GameObjectType.Building.ordinal());
// writer.putInt(62281);
// writer.putInt(0);
// writer.putInt(362003);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.put((byte)1);
// writer.putInt(1);
// writer.putInt(GameObjectType.Building.ordinal());
// writer.putInt(62281);
// writer.putInt(0);
// writer.putInt(362003);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.put((byte)0);
// else{
// writer.putInt(building.getFurnitureList().size());
// for (int furnitureID: building.getFurnitureList()){
// Building furniture = Building.getBuildingFromCache(furnitureID);
// writer.putInt(GameObjectType.Building.ordinal());
// writer.putInt(furniture.getObjectUUID());
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.put((byte)0);
// }
//}
// else{
// writer.putInt(building.getFurnitureList().size());
// for (int furnitureID: building.getFurnitureList()){
// Building furniture = Building.getBuildingFromCache(furnitureID);
// writer.putInt(GameObjectType.Building.ordinal());
// writer.putInt(furniture.getObjectUUID());
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.putInt(0);
// writer.put((byte)0);
// }
//
// }
}
public int getPad() {
return pad;
}
public void setPad(int value) {
this.pad = value;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
public int getBuildingID() {
return buildingID;
}
public void setBuildingID(int buildingID) {
this.buildingID = buildingID;
}
public int getItemID() {
return itemID;
}
public void setItemID(int itemID) {
this.itemID = itemID;
}
public Vector3fImmutable getFurnitureLoc() {
return furnitureLoc;
}
public void setFurnitureLoc(Vector3fImmutable furnitureLoc) {
this.furnitureLoc = furnitureLoc;
}
public int getFloor() {
return floor;
}
public void setFloor(int floor) {
this.floor = floor;
}
public float getRot() {
return rot;
}
public void setRot(float rot) {
this.rot = rot;
}
public float getw() {
return w;
}
public void setw(float w) {
this.w = w;
}
}