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625 lines
19 KiB
625 lines
19 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.objects; |
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import engine.Enum.DispatchChannel; |
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import engine.Enum.EffectSourceType; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.GridObjectType; |
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import engine.InterestManagement.HeightMap; |
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import engine.InterestManagement.WorldGrid; |
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import engine.job.AbstractScheduleJob; |
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import engine.job.JobContainer; |
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import engine.job.JobScheduler; |
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import engine.jobs.NoTimeJob; |
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import engine.math.AtomicFloat; |
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import engine.math.Bounds; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.UpdateEffectsMsg; |
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import engine.powers.EffectsBase; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.locks.ReadWriteLock; |
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import java.util.concurrent.locks.ReentrantReadWriteLock; |
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public abstract class AbstractWorldObject extends AbstractGameObject { |
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protected final ReadWriteLock locationLock = new ReentrantReadWriteLock(true); |
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protected final ReadWriteLock updateLock = new ReentrantReadWriteLock(true); |
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public float healthMax; |
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public ConcurrentHashMap<String, Effect> effects = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); |
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public int gridX = -1; |
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public int gridZ = -1; |
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public Regions region; |
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public Regions landingRegion = null; |
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public Vector3fImmutable lastLoc = Vector3fImmutable.ZERO; |
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public Vector3fImmutable loc = new Vector3fImmutable(0.0f, 0.0f, 0.0f); |
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protected AtomicFloat health = new AtomicFloat(); |
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protected boolean load = true; |
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protected GridObjectType gridObjectType; |
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protected float altitude = 0; |
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protected boolean movingUp = false; |
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private String name = ""; |
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private byte tier = 0; |
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private Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f); |
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private int objectTypeMask = 0; |
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private Bounds bounds; |
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/** |
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* No Id Constructor |
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*/ |
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public AbstractWorldObject() { |
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super(); |
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} |
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/** |
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* Normal Constructor |
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*/ |
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public AbstractWorldObject(int objectUUID) { |
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super(objectUUID); |
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} |
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/** |
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* ResultSet Constructor |
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*/ |
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public AbstractWorldObject(ResultSet rs) throws SQLException { |
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super(rs); |
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} |
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public static int getType() { |
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return 0; |
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} |
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public static boolean IsAbstractCharacter(AbstractWorldObject awo) { |
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if (awo == null) |
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return false; |
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if (awo.getObjectType() == GameObjectType.PlayerCharacter || awo.getObjectType() == GameObjectType.Mob || awo.getObjectType() == GameObjectType.NPC) |
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return true; |
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return false; |
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} |
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public static void RemoveFromWorldGrid(AbstractWorldObject gridObjectToRemove) { |
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if (gridObjectToRemove.gridX < 0 || gridObjectToRemove.gridZ < 0) |
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return; |
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ConcurrentHashMap<Integer, AbstractWorldObject> gridMap; |
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switch (gridObjectToRemove.gridObjectType) { |
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case STATIC: |
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gridMap = WorldGrid.StaticGridMap[gridObjectToRemove.gridX][gridObjectToRemove.gridZ]; |
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break; |
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case DYNAMIC: |
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gridMap = WorldGrid.DynamicGridMap[gridObjectToRemove.gridX][gridObjectToRemove.gridZ]; |
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break; |
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default: |
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gridMap = WorldGrid.StaticGridMap[gridObjectToRemove.gridX][gridObjectToRemove.gridZ]; |
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break; |
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} |
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if (gridMap == null) { |
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Logger.info("Null gridmap for Object UUD: " + gridObjectToRemove); |
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return; |
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} |
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gridMap.remove(gridObjectToRemove.getObjectUUID()); |
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gridObjectToRemove.gridX = -1; |
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gridObjectToRemove.gridZ = -1; |
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} |
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public static boolean AddToWorldGrid(AbstractWorldObject gridObjectToAdd, int x, int z) { |
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try { |
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ConcurrentHashMap<Integer, AbstractWorldObject> gridMap; |
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if (gridObjectToAdd.gridObjectType.equals(GridObjectType.STATIC)) |
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gridMap = WorldGrid.StaticGridMap[x][z]; |
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else |
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gridMap = WorldGrid.DynamicGridMap[x][z]; |
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gridMap.put(gridObjectToAdd.getObjectUUID(), gridObjectToAdd); |
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gridObjectToAdd.gridX = x; |
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gridObjectToAdd.gridZ = z; |
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return true; |
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} catch (Exception e) { |
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Logger.error(e); |
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return false; |
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} |
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} |
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public static Regions GetRegionByWorldObject(AbstractWorldObject worldObject) { |
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Regions region = null; |
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if (worldObject.getObjectType().equals(GameObjectType.PlayerCharacter)) |
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if (((PlayerCharacter) worldObject).isFlying()) |
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return null; |
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//Find building |
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for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(worldObject.getLoc(), MBServerStatics.STRUCTURE_LOAD_RANGE, MBServerStatics.MASK_BUILDING)) { |
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Building building = (Building) awo; |
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if (!Bounds.collide(worldObject.getLoc(), building.getBounds())) |
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continue; |
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//find regions that intersect x and z, check if object can enter. |
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for (Regions toEnter : building.getBounds().getRegions()) { |
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if (toEnter.isPointInPolygon(worldObject.getLoc())) { |
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if (Regions.CanEnterRegion(worldObject, toEnter)) |
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if (region == null) |
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region = toEnter; |
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else // we're using a low level to high level tree structure, database not always in order low to high. |
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//check for highest level index. |
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if (region != null && toEnter.highLerp.y > region.highLerp.y) |
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region = toEnter; |
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} |
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} |
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} |
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//set players new altitude to region lerp altitude. |
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if (region != null) |
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if (region.center.y == region.highLerp.y) |
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worldObject.loc = worldObject.loc.setY(region.center.y + worldObject.getAltitude()); |
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else |
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worldObject.loc = worldObject.loc.setY(region.lerpY(worldObject) + worldObject.getAltitude()); |
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return region; |
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} |
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public static Regions GetRegionFromBuilding(Vector3fImmutable worldLoc, Building building) { |
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Regions region = null; |
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return region; |
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} |
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//this should be called to handle any after load functions. |
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public abstract void runAfterLoad(); |
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/* |
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* Getters |
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*/ |
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public float getHealth() { |
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return this.health.get(); |
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} |
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/** |
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* @param health the health to set |
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*/ |
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public void setHealth(float health) { |
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this.health.set(health); |
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} |
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public float getCurrentHitpoints() { |
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return this.health.get(); |
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} |
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public float getHealthMax() { |
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return this.healthMax; |
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} |
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public ConcurrentHashMap<String, Effect> getEffects() { |
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return this.effects; |
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} |
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//Add new effect |
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public void addEffect(String name, int duration, AbstractScheduleJob asj, EffectsBase eb, int trains) { |
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if (!isAlive() && eb.getToken() != 1672601862) { |
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return; |
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} |
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JobContainer jc = JobScheduler.getInstance().scheduleJob(asj, duration); |
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Effect eff = new Effect(jc, eb, trains); |
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this.effects.put(name, eff); |
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applyAllBonuses(); |
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} |
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public Effect addEffectNoTimer(String name, EffectsBase eb, int trains, boolean isStatic) { |
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NoTimeJob ntj = new NoTimeJob(this, name, eb, trains); //infinite timer |
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if (this.getObjectType() == GameObjectType.Item || this.getObjectType() == GameObjectType.City) { |
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ntj.setEffectSourceType(this.getObjectType().ordinal()); |
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ntj.setEffectSourceID(this.getObjectUUID()); |
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} |
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JobContainer jc = new JobContainer(ntj); |
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Effect eff = new Effect(jc, eb, trains); |
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if (isStatic) |
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eff.setIsStatic(isStatic); |
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this.effects.put(name, eff); |
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applyAllBonuses(); |
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return eff; |
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} |
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//called when an effect runs it's course |
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public void endEffect(String name) { |
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Effect eff = this.effects.get(name); |
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if (eff == null) { |
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return; |
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} |
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if (!isAlive() && eff.getEffectsBase().getToken() != 1672601862) { |
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return; |
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} |
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if (eff.cancel()) { |
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eff.endEffect(); |
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this.effects.remove(name); |
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if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) |
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if (name.equals("Flight")) { |
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((PlayerCharacter) this).update(); |
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PlayerCharacter.GroundPlayer((PlayerCharacter) this); |
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} |
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} |
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applyAllBonuses(); |
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} |
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public void endEffectNoPower(String name) { |
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Effect eff = this.effects.get(name); |
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if (eff == null) { |
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return; |
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} |
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if (!isAlive() && eff.getEffectsBase().getToken() != 1672601862) { |
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return; |
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} |
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if (eff.cancel()) { |
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eff.cancelJob(); |
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eff.endEffectNoPower(); |
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this.effects.remove(name); |
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} |
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applyAllBonuses(); |
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} |
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//Called to cancel an effect prematurely. |
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public void cancelEffect(String name, boolean overwrite) { |
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Effect eff = this.effects.get(name); |
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if (eff == null) { |
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return; |
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} |
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if (!isAlive() && eff.getEffectsBase().getToken() != 1672601862) { |
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return; |
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} |
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if (eff.cancel()) { |
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eff.cancelJob(); |
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this.effects.remove(name); |
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if (AbstractWorldObject.IsAbstractCharacter(this)) { |
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((AbstractCharacter) this).cancelLastChantIfSame(eff); |
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} |
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} |
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if (!overwrite) { |
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applyAllBonuses(); |
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} |
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} |
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//Called when an object dies/is destroyed |
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public void clearEffects() { |
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for (String name : this.effects.keySet()) { |
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Effect eff = this.effects.get(name); |
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if (eff == null) { |
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return; |
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} |
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//Dont remove deathshroud here! |
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if (eff.getEffectToken() == 1672601862) |
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continue; |
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if (eff.cancel()) { |
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if (eff.getPower() == null) { |
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if (!eff.isStatic()) |
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eff.endEffectNoPower(); |
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} |
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if (!eff.isStatic()) |
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eff.cancelJob(); |
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} |
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this.effects.remove(name); |
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} |
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if (AbstractWorldObject.IsAbstractCharacter(this)) { |
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((AbstractCharacter) this).cancelLastChant(); |
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} |
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applyAllBonuses(); |
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} |
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public void removeEffectBySource(EffectSourceType source, int trains, boolean removeAll) { |
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if (!isAlive() && source.equals(EffectSourceType.DeathShroud) == false) { |
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return; |
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} |
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//hacky way to dispell trebs. |
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if (this.getObjectType() == GameObjectType.Mob) { |
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Mob mob = (Mob) this; |
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if (mob.isSiege()) { |
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if (mob.isPet()) { |
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PlayerCharacter petOwner = mob.getOwner(); |
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if (petOwner != null && source.equals(EffectSourceType.Effect)) { |
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petOwner.dismissPet(); |
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return; |
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} |
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} |
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} |
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} |
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boolean changed = false; |
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String toRemove = ""; |
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int toRemoveToken = Integer.MAX_VALUE; |
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for (String name : this.effects.keySet()) { |
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Effect eff = this.effects.get(name); |
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if (eff == null) { |
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continue; |
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} |
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if (eff.containsSource(source) && trains >= eff.getTrains()) { |
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if (removeAll) { |
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//remove all effects of source type |
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if (eff.cancel()) { |
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eff.cancelJob(); |
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} |
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this.effects.remove(name); |
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changed = true; |
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if (source.equals("Flight")) { |
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//ground player |
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if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) { |
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((PlayerCharacter) this).update(); |
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PlayerCharacter.GroundPlayer((PlayerCharacter) this); |
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} |
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} |
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} else { |
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//find lowest token of source type to remove |
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int tok = eff.getEffectToken(); |
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if (tok != 0 && tok < toRemoveToken) { |
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toRemove = name; |
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toRemoveToken = tok; |
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} |
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} |
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} |
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} |
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//WTF IS THIS? |
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if (toRemoveToken < Integer.MAX_VALUE && this.effects.containsKey(toRemove)) { |
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//remove lowest found token of source type |
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Effect eff = this.effects.get(toRemove); |
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if (eff != null) { |
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changed = true; |
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if (eff.cancel()) { |
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eff.cancelJob(); |
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} |
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this.effects.remove(toRemove); |
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if (source.equals("Flight")) { |
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//ground player |
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if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) { |
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((PlayerCharacter) this).update(); |
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PlayerCharacter.GroundPlayer((PlayerCharacter) this); |
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} |
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} |
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} |
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} |
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if (changed) { |
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applyAllBonuses(); |
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} |
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} |
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public void sendAllEffects(ClientConnection cc) { |
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UpdateEffectsMsg msg = new UpdateEffectsMsg(this); |
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Dispatch dispatch = Dispatch.borrow((PlayerCharacter) this, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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} |
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public void applyAllBonuses() { |
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if (AbstractWorldObject.IsAbstractCharacter(this)) { |
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((AbstractCharacter) this).applyBonuses(); |
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} |
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} |
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public JobContainer getEffectJobContainer(String name) { |
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Effect ef = this.effects.get(name); |
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if (ef != null) { |
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return ef.getJobContainer(); |
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} |
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return null; |
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} |
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public AbstractScheduleJob getEffectJob(String name) { |
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Effect ef = this.effects.get(name); |
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if (ef == null) { |
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return null; |
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} |
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JobContainer jc = ef.getJobContainer(); |
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if (jc != null) { |
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return (AbstractScheduleJob) jc.getJob(); |
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} |
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return null; |
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} |
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public boolean containsEffect(int token) { |
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for (Effect eff : this.effects.values()) { |
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if (eff != null) { |
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if (eff.getEffectsBase() != null) { |
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if (eff.getEffectsBase().getToken() == token) { |
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return true; |
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} |
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} |
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} |
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} |
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return false; |
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} |
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public int getObjectTypeMask() { |
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return objectTypeMask; |
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} |
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/* |
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* Setters |
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*/ |
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public void setObjectTypeMask(int mask) { |
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this.objectTypeMask = mask; |
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} |
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public Vector3fImmutable getLoc() { |
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return this.loc; |
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} |
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//TODO return false if something goes wrong? resync player? |
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public void setLoc(Vector3fImmutable loc) { |
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locationLock.writeLock().lock(); |
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try { |
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if (Float.isNaN(loc.x) || Float.isNaN(loc.z)) |
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return; |
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if (loc.equals(Vector3fImmutable.ZERO)) |
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return; |
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if (loc.x > MBServerStatics.MAX_WORLD_WIDTH || loc.z < MBServerStatics.MAX_WORLD_HEIGHT) |
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return; |
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this.lastLoc = new Vector3fImmutable(this.loc); |
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this.loc = loc; |
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this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude()); |
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//lets not add mob to world grid if he is currently despawned. |
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if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned) |
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return; |
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//do not add objectUUID 0 to world grid. dunno da fuck this doing why its doing but its doing... da fuck. |
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if (this.getObjectUUID() == 0) |
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return; |
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WorldGrid.addObject(this, loc.x, loc.z); |
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} catch (Exception e) { |
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Logger.error("Failed to set location for World Object. Type = " + this.getObjectType().name() + " : Name = " + this.getName()); |
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e.printStackTrace(); |
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} finally { |
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locationLock.writeLock().unlock(); |
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} |
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} |
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public Vector3f getRot() { |
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return rot; |
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} |
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public void setRot(Vector3f rotation) { |
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synchronized (this.rot) { |
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this.rot = rotation; |
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} |
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} |
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public byte getTier() { |
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return tier; |
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} |
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public void setTier(byte tier) { |
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synchronized (this.rot) { |
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this.tier = tier; |
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} |
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} |
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public boolean isAlive() { |
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if (AbstractWorldObject.IsAbstractCharacter(this)) { |
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return this.isAlive(); |
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} else if (this.getObjectType().equals(GameObjectType.Building)) { |
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return (!(((Building) this).getRank() < 0)); |
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} else { |
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return true; |
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} |
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} |
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public void setY(float y) { |
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this.loc = this.loc.setY(y); |
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} |
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public boolean load() { |
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return this.load; |
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} |
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/* |
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* Utils |
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*/ |
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public String getName() { |
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if (this.name.length() == 0) { |
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return "Unnamed " + '(' |
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+ this.getObjectUUID() + ')'; |
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} else { |
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return this.name; |
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} |
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} |
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public String getSimpleName() { |
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return this.name; |
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} |
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/** |
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* @return the bounds |
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*/ |
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public Bounds getBounds() { |
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return bounds; |
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} |
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public void setBounds(Bounds bounds) { |
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this.bounds = bounds; |
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} |
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public float getAltitude() { |
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return altitude; |
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} |
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public ReadWriteLock getUpdateLock() { |
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return updateLock; |
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} |
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public GridObjectType getGridObjectType() { |
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return gridObjectType; |
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} |
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public boolean isMovingUp() { |
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return movingUp; |
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} |
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public void setMovingUp(boolean movingUp) { |
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this.movingUp = movingUp; |
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} |
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public void setRegion(Regions region) { |
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this.region = region; |
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} |
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//used for interestmanager loading and unloading objects to client. |
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// if not in grid, unload from player. |
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public boolean isInWorldGrid() { |
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if (this.gridX == -1 && this.gridZ == -1) |
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return false; |
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return true; |
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} |
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}
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