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190 lines
5.2 KiB
190 lines
5.2 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.msg.guild; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.Protocol; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.objects.GuildTag; |
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public class InviteToGuildMsg extends ClientNetMsg { |
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private int response; |
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private int sourceType; |
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private int sourceUUID; |
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private int targetType; |
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private int targetUUID; |
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private int unknown01; |
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private String message; |
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private GuildTag gt; |
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private String guildName; |
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private int guildType; |
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private int guildID; |
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private String targetName; |
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/** |
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* This is the general purpose constructor. |
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*/ |
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public InviteToGuildMsg() { |
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super(Protocol.INVITETOGUILD); |
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this.response = 0; |
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this.message = "No error message"; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public InviteToGuildMsg(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.INVITETOGUILD, origin, reader); |
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} |
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/** |
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* Serializes the subclass specific items to the supplied ByteBufferWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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writer.putInt(this.response); |
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writer.putLong(this.sourceUUID); |
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writer.putLong(this.targetUUID); |
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writer.putInt(this.unknown01); |
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writer.putString(this.message); |
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writer.putInt(this.gt.backgroundColor01); |
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writer.putInt(this.gt.backgroundColor02); |
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writer.putInt(this.gt.symbolColor); |
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writer.putInt(this.gt.symbol); |
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writer.putInt(this.gt.backgroundDesign); |
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writer.putString(this.guildName); |
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writer.putInt(this.guildType); |
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writer.putInt(this.guildID); |
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writer.putString(this.targetName); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied ByteBufferReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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this.response = reader.getInt(); |
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this.sourceType = reader.getInt(); |
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this.sourceUUID = reader.getInt(); |
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this.targetType = reader.getInt(); |
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this.targetUUID = reader.getInt(); |
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this.unknown01 = reader.getInt(); |
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this.message = reader.getString(); |
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this.gt = new GuildTag(reader); |
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this.guildName = reader.getString(); |
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this.guildType = reader.getInt(); |
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this.guildID = reader.getInt(); |
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this.targetName = reader.getString(); |
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} |
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public GuildTag getGuildTag() { |
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return this.gt; |
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} |
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public void setGuildTag(GuildTag gt) { |
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this.gt = gt; |
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} |
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/** |
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* @return the response |
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*/ |
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public int getResponse() { |
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return response; |
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} |
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/** |
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* @param response the response to set |
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*/ |
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public void setResponse(int response) { |
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this.response = response; |
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} |
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/** |
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* @return the sourceUUID |
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*/ |
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public int getSourceUUID() { |
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return sourceUUID; |
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} |
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/** |
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* @param sourceUUID the sourceUUID to set |
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*/ |
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public void setSourceUUID(int sourceUUID) { |
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this.sourceUUID = sourceUUID; |
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} |
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/** |
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* @return the targetUUID |
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*/ |
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public int getTargetUUID() { |
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return targetUUID; |
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} |
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/** |
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* @param targetUUID the targetUUID to set |
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*/ |
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public void setTargetUUID(int targetUUID) { |
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this.targetUUID = targetUUID; |
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} |
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/** |
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* @param guildName the guildName to set |
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*/ |
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public void setGuildName(String guildName) { |
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this.guildName = guildName; |
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} |
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/** |
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* @param guildID the guildID to set |
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*/ |
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public void setGuildUUID(int guildID) { |
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this.guildID = guildID; |
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} |
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/** |
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* @return the targetName |
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*/ |
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public String getTargetName() { |
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return targetName; |
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} |
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/** |
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* @param targetName the targetName to set |
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*/ |
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public void setTargetName(String targetName) { |
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this.targetName = targetName; |
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} |
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public void setSourceType(int sourceType) { |
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this.sourceType = sourceType; |
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} |
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public void setGuildType(int guildType) { |
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this.guildType = guildType; |
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} |
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/** |
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* @return the targetType |
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*/ |
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public int getTargetType() { |
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return targetType; |
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} |
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public void setTargetType(int targetType) { |
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this.targetType = targetType; |
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} |
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}
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