forked from MagicBane/Server
629 lines
20 KiB
Java
629 lines
20 KiB
Java
package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.Enum.ProfitType;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.SessionManager;
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import engine.math.FastMath;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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/*
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* @Author:
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* @Summary: Processes application protocol message which keeps
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* client's tcp connection open.
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*/
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public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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// Constants used for incoming message type
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private static final int CLIENT_UPGRADE_REQUEST = 3;
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private static final int CLIENT_REDEED_REQUEST = 6;
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private static final int SVR_CLOSE_WINDOW = 4;
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public OrderNPCMsgHandler() {
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super(OrderNPCMsg.class);
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}
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public static void processRedeedMob(Mob mob, Building building, ClientConnection origin) {
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PlayerCharacter player;
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Contract contract;
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CharacterItemManager itemMan;
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ItemBase itemBase;
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Item item;
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player = SessionManager.getPlayerCharacter(origin);
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itemMan = player.getCharItemManager();
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contract = mob.getContract();
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if (!player.getCharItemManager().hasRoomInventory((short) 1)) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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if (!building.getHirelings().containsKey(mob))
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return;
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if (!NPCManager.removeMobileFromBuilding(mob, building)) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return;
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}
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building.getHirelings().remove(mob);
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itemBase = ItemBase.getItemBase(contract.getContractID());
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if (itemBase == null) {
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Logger.error("Could not find Contract for npc: " + mob.getObjectUUID());
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return;
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}
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boolean itemWorked = false;
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item = new Item(itemBase, player.getObjectUUID(), Enum.OwnerType.PlayerCharacter, (byte) ((byte) mob.getRank() - 1), (byte) ((byte) mob.getRank() - 1), (short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0, new ArrayList<>(), "");
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item.setNumOfItems(1);
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item.containerType = Enum.ItemContainerType.INVENTORY;
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try {
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item = DbManager.ItemQueries.ADD_ITEM(item);
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itemWorked = true;
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} catch (Exception e) {
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Logger.error(e);
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}
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if (itemWorked) {
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itemMan.addItemToInventory(item);
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itemMan.updateInventory();
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}
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ManageCityAssetsMsg mca = new ManageCityAssetsMsg();
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mca.actionType = NPC.SVR_CLOSE_WINDOW;
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mca.setTargetType(building.getObjectType().ordinal());
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mca.setTargetID(building.getObjectUUID());
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origin.sendMsg(mca);
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}
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private static void modifyBuyProfit(OrderNPCMsg msg, ClientConnection origin) {
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NPC npc;
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PlayerCharacter player;
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Building building;
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float percent;
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ProfitType profitType = null;
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player = origin.getPlayerCharacter();
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if (player == null)
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return;
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npc = NPC.getFromCache(msg.getNpcUUID());
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if (npc == null)
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return;
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building = npc.getBuilding();
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if (building == null)
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return;
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NPCProfits profit = NPC.GetNPCProfits(npc);
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if (profit == null)
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return;
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switch (msg.getActionType()) {
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case 10:
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profitType = ProfitType.BuyNormal;
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break;
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case 11:
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profitType = ProfitType.BuyGuild;
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break;
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case 12:
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profitType = ProfitType.BuyNation;
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}
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percent = msg.getBuySellPercent();
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percent = FastMath.clamp(percent, 0.0f, 1.0f);
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NPCProfits.UpdateProfits(npc, profit, profitType, percent);
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}
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private static void modifySellProfit(OrderNPCMsg orderNPCMsg, ClientConnection origin) {
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NPC npc;
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PlayerCharacter player;
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Building building;
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float percent;
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ProfitType profitType = null;
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player = origin.getPlayerCharacter();
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if (player == null)
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return;
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npc = NPC.getFromCache(orderNPCMsg.getNpcUUID());
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if (npc == null)
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return;
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building = npc.getBuilding();
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if (building == null)
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return;
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NPCProfits profit = NPC.GetNPCProfits(npc);
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if (profit == null)
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return;
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switch (orderNPCMsg.getActionType()) {
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case 7:
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profitType = ProfitType.SellNormal;
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break;
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case 8:
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profitType = ProfitType.SellGuild;
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break;
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case 9:
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profitType = ProfitType.SellNation;
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}
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percent = orderNPCMsg.getBuySellPercent();
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percent -= 1f;
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percent = FastMath.clamp(percent, 0.0f, 3.0f);
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NPCProfits.UpdateProfits(npc, profit, profitType, percent);
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}
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private static void handleCityCommand(OrderNPCMsg orderNpcMsg, PlayerCharacter player) {
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Building building = BuildingManager.getBuildingFromCache(orderNpcMsg.getBuildingUUID());
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if (building == null)
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return;
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
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return;
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if (orderNpcMsg.getPatrolSize() >= 20)
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Logger.info(player.getName() + " is attempting to add patrol points amount " + orderNpcMsg.getPatrolSize());
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if (orderNpcMsg.getSentrySize() >= 20)
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Logger.info(player.getName() + " is attempting to add patrol points amount " + orderNpcMsg.getSentryPoints());
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if (orderNpcMsg.getPatrolPoints() != null) {
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if (!AddPatrolPoints(building.getObjectUUID(), orderNpcMsg.getPatrolPoints())) {
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ErrorPopupMsg.sendErrorMsg(player, "Patrol Points must be placed on city zone.");
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return;
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}
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} else if (building.getPatrolPoints() != null)
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ClearPatrolPoints(building.getObjectUUID());
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if (orderNpcMsg.getSentryPoints() != null) {
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AddSentryPoints(building.getObjectUUID(), orderNpcMsg.getSentryPoints());
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} else if (building.getSentryPoints() != null)
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ClearSentryPoints(building.getObjectUUID());
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}
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private static void processUpgradeNPC(PlayerCharacter player, AbstractCharacter abstractCharacter) {
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Building building;
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switch (abstractCharacter.getObjectType()) {
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case NPC:
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NPC npc = (NPC) abstractCharacter;
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building = npc.getBuilding();
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// Cannot upgrade an npc not within a building
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if (building == null)
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return;
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City buildingCity = building.getCity();
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if (buildingCity == null) {
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npc.processUpgradeNPC(player);
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return;
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}
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buildingCity.transactionLock.writeLock().lock();
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try {
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npc.processUpgradeNPC(player);
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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buildingCity.transactionLock.writeLock().unlock();
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}
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break;
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case Mob:
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Mob mob = (Mob) abstractCharacter;
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building = mob.building;
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if (mob.building == null)
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return;
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City mobCity = building.getCity();
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if (mobCity == null) {
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mob.processUpgradeMob(player);
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return;
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}
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mobCity.transactionLock.writeLock().lock();
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try {
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mob.processUpgradeMob(player);
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} catch (Exception e) {
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// TODO Auto-generated catch block
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Logger.error(e);
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} finally {
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mobCity.transactionLock.writeLock().unlock();
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}
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break;
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}
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}
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private static synchronized void processRedeedNPC(AbstractCharacter abstractCharacter, Building building, ClientConnection origin) {
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// Member variable declaration
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switch (abstractCharacter.getObjectType()) {
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case NPC:
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NPC npc = (NPC) abstractCharacter;
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Building cityBuilding = npc.getBuilding();
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if (cityBuilding == null)
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return;
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BuildingManager.processRedeedNPC(npc, npc.building, origin);
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break;
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case Mob:
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Mob mob = (Mob) abstractCharacter;
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processRedeedMob(mob, mob.building, origin);
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break;
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}
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}
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private static boolean AddPatrolPoints(int buildingID, ArrayList<Vector3fImmutable> patrolPoints) {
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Building building = BuildingManager.getBuildingFromCache(buildingID);
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if (building == null)
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return false;
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Zone zone = building.getParentZone();
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if (zone == null)
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return false;
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if (zone.getPlayerCityUUID() == 0)
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return false;
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City city = building.getCity();
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if (city == null)
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return false;
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//clear first.
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for (Vector3fImmutable point : patrolPoints) {
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if (city.isLocationOnCityZone(point) == false) {
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return false;
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}
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}
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DbManager.BuildingQueries.CLEAR_PATROL(buildingID);
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for (Vector3fImmutable point : patrolPoints) {
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if (!DbManager.BuildingQueries.ADD_TO_PATROL(buildingID, point))
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return false;
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}
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building.patrolPoints = patrolPoints;
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return true;
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}
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private static boolean AddSentryPoints(int buildingID, ArrayList<Vector3fImmutable> sentryPoints) {
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Building building = BuildingManager.getBuildingFromCache(buildingID);
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if (building == null)
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return false;
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building.sentryPoints = sentryPoints;
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return true;
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}
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private static boolean ClearPatrolPoints(int buildingID) {
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Building building = BuildingManager.getBuildingFromCache(buildingID);
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if (building == null)
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return false;
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if (building.patrolPoints == null)
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return true;
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if (DbManager.BuildingQueries.CLEAR_PATROL(buildingID) == false)
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return false;
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building.patrolPoints.clear();
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return true;
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}
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private static boolean ClearSentryPoints(int buildingID) {
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Building building = BuildingManager.getBuildingFromCache(buildingID);
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if (building == null)
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return false;
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if (building.sentryPoints == null)
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return true;
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building.sentryPoints.clear();
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return true;
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declarations
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PlayerCharacter player;
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NPC npc;
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Mob mob;
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Building building;
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OrderNPCMsg orderNPCMsg;
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ManageCityAssetsMsg outMsg;
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// Member variable assignment
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orderNPCMsg = (OrderNPCMsg) baseMsg;
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if (origin.ordernpcspam > System.currentTimeMillis())
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return true;
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origin.ordernpcspam = System.currentTimeMillis() + 500;
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player = SessionManager.getPlayerCharacter(origin);
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if (player == null)
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return true;
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if (orderNPCMsg.getActionType() == 28) {
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OrderNPCMsgHandler.handleCityCommand(orderNPCMsg, player);
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return true;
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}
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if (orderNPCMsg.getObjectType() == GameObjectType.NPC.ordinal()) {
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npc = NPC.getFromCache(orderNPCMsg.getNpcUUID());
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if (npc == null)
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return true;
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building = BuildingManager.getBuildingFromCache(orderNPCMsg.getBuildingUUID());
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if (building == null)
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return true;
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if (building.getHirelings().containsKey(npc) == false)
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return true;
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if (player.getCharItemManager().getTradingWith() != null) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot barter and trade with same timings.");
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return true;
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}
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player.lastBuildingAccessed = building.getObjectUUID();
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switch (orderNPCMsg.getActionType()) {
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case 2:
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player = SessionManager.getPlayerCharacter(origin);
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
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return true;
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if (building.getHirelings().containsKey(npc) == false)
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return true;
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if (npc.remove() == false) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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ManageCityAssetsMsg manageCityAssetsMsg = new ManageCityAssetsMsg();
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manageCityAssetsMsg.actionType = SVR_CLOSE_WINDOW;
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manageCityAssetsMsg.setTargetType(building.getObjectType().ordinal());
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manageCityAssetsMsg.setTargetID(building.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(player, manageCityAssetsMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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case CLIENT_UPGRADE_REQUEST:
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if (BuildingManager.playerCanManage(player, building) == false)
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return true;
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processUpgradeNPC(player, npc);
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outMsg = new ManageCityAssetsMsg(player, building);
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// Action TYPE
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outMsg.actionType = 3;
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outMsg.setTargetType(building.getObjectType().ordinal());
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outMsg.setTargetID(building.getObjectUUID());
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outMsg.setTargetType3(building.getObjectType().ordinal());
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outMsg.setTargetID3(building.getObjectUUID());
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outMsg.setAssetName1(building.getName());
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outMsg.setUnknown54(1);
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dispatch = Dispatch.borrow(player, outMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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break;
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case CLIENT_REDEED_REQUEST:
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if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
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return true;
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processRedeedNPC(npc, building, origin);
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return true;
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//MB TODO HANDLE all profits.
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case 7:
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case 8:
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case 9:
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if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
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return true;
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modifySellProfit(orderNPCMsg, origin);
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dispatch = Dispatch.borrow(player, orderNPCMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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case 10:
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case 11:
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case 12:
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if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
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return true;
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modifyBuyProfit(orderNPCMsg, origin);
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dispatch = Dispatch.borrow(player, orderNPCMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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// Validation check Owner or IC or friends
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if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
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if (BuildingManager.playerCanManage(player, building) == false)
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return true;
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ManageNPCMsg manageNPCMsg = new ManageNPCMsg(npc);
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Dispatch dispatch = Dispatch.borrow(player, manageNPCMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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} else if (orderNPCMsg.getObjectType() == GameObjectType.Mob.ordinal()) {
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mob = Mob.getMob(orderNPCMsg.getNpcUUID());
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if (mob == null)
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return true;
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building = BuildingManager.getBuildingFromCache(orderNPCMsg.getBuildingUUID());
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if (building == null)
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return true;
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if (!building.getHirelings().containsKey(mob))
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return true;
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if (player.getCharItemManager().getTradingWith() != null) {
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ErrorPopupMsg.sendErrorMsg(player, "Cannot barter and trade with same timings.");
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return true;
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}
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player.lastBuildingAccessed = building.getObjectUUID();
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switch (orderNPCMsg.getActionType()) {
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case 2:
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if (BuildingManager.playerCanManage(player, building) == false)
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return true;
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if (building.getHirelings().containsKey(mob) == false)
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return true;
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if (NPCManager.removeMobileFromBuilding(mob, building) == false) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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return true;
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}
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ManageCityAssetsMsg manageCityAssetsMsg = new ManageCityAssetsMsg();
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manageCityAssetsMsg.actionType = SVR_CLOSE_WINDOW;
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manageCityAssetsMsg.setTargetType(building.getObjectType().ordinal());
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manageCityAssetsMsg.setTargetID(building.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(player, manageCityAssetsMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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break;
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case 3:
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if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
|
return true;
|
|
|
|
processUpgradeNPC(player, mob);
|
|
|
|
outMsg = new ManageCityAssetsMsg(player, building);
|
|
|
|
// Action TYPE
|
|
outMsg.actionType = 3;
|
|
outMsg.setTargetType(building.getObjectType().ordinal());
|
|
outMsg.setTargetID(building.getObjectUUID());
|
|
outMsg.setTargetType3(building.getObjectType().ordinal());
|
|
outMsg.setTargetID3(building.getObjectUUID());
|
|
outMsg.setAssetName1(building.getName());
|
|
outMsg.setUnknown54(1);
|
|
|
|
dispatch = Dispatch.borrow(player, outMsg);
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
break;
|
|
case 6:
|
|
|
|
if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
|
return true;
|
|
|
|
processRedeedNPC(mob, building, origin);
|
|
return true;
|
|
//MB TODO HANDLE all profits.
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
break;
|
|
}
|
|
|
|
// Validation check Owner or IC
|
|
if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
|
if (BuildingManager.playerCanManage(player, building) == false)
|
|
return true;
|
|
|
|
ManageNPCMsg manageNPCMsg = new ManageNPCMsg(mob);
|
|
Dispatch dispatch = Dispatch.borrow(player, manageNPCMsg);
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} |