Public Repository for the Magicbane Shadowbane Emulator
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package engine.devcmd.cmds;
import engine.Enum.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.Guild;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
/**
*
* @author
* Dev command to set the guild of targeted npc.
* Argument is a valid guild UID
*/
public class SetGuildCmd extends AbstractDevCmd {
public SetGuildCmd() {
super("setguild");
}
@Override
protected void _doCmd(PlayerCharacter pcSender, String[] args,
AbstractGameObject target) {
NPC targetNPC;
Guild targetGuild;
if(validateUserInput(pcSender, target, args) == false) {
this.sendUsage(pcSender);
return;
}
// Valid arguments, attempt to set guild of NPC.
targetNPC = getTargetAsNPC(pcSender);
targetGuild = Guild.getGuild(Integer.parseInt(args[0]));
DbManager.NPCQueries.SET_PROPERTY(targetNPC, "npc_guildID", args[0]);
targetNPC.setGuild(targetGuild);
// Refresh loaded game object
WorldGrid.updateObject(targetNPC, pcSender);
}
@Override
protected String _getUsageString() {
return "' /setguild [UID]";
}
@Override
protected String _getHelpString() {
return "Assigns NPC to a given guild";
}
private boolean validateUserInput(PlayerCharacter pcSender, AbstractGameObject currTarget, String[] userInput) {
Guild tempGuild;
// Incorrect number of arguments
if (userInput.length != 1)
return false;
// No target
if (currTarget == null) {
throwbackError(pcSender, "Requires an NPC be targeted");
return false;
}
// Target must be an NPC
if (currTarget.getObjectType() != GameObjectType.NPC) {
throwbackError(pcSender, "Invalid object. Must be an NPC");
return false;
}
// Argument must parse as a int.
try {
Integer.parseInt(userInput[0]); }
catch (NumberFormatException | NullPointerException e) {
return false;
}
// Argument must return a valid guild
tempGuild = Guild.getGuild(Integer.parseInt(userInput[0]));
if (tempGuild == null) {
throwbackError(pcSender, "Invalid Guild UID");
return false;
}
return true;
}
}