Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.ItemType;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LootMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class StealPowerAction extends AbstractPowerAction {
/**
* ResultSet Constructor
*/
public StealPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
protected static boolean stealSuccess(PlayerCharacter pc, AbstractWorldObject awo) {
if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
return false;
int levelDif = pc.getLevel() - ((AbstractCharacter) awo).getLevel();
if (!pc.getPowers().containsKey(429396028))
return false;
CharacterPower cp = pc.getPowers().get(429396028);
int trains = cp.getTotalTrains();
float chance = 20 + (trains * 1.5f) + levelDif;
chance = (chance < 5f) ? 5f : chance;
chance = (chance > 85f) ? 85f : chance;
float roll = ThreadLocalRandom.current().nextFloat() * 100f;
return roll < chance;
}
//called to get amount of gold to steal between 0 and max gold
protected static int getAmountToSteal(Item i) {
if (i.getItemBase() != null && i.getItemBase().getUUID() == 7) {
int amount = i.getNumOfItems();
if (amount < 1)
return -1;
int a = ThreadLocalRandom.current().nextInt(amount + 1);
int b = ThreadLocalRandom.current().nextInt(amount + 1);
int c = ThreadLocalRandom.current().nextInt(amount + 1);
return (a + b + c) / 3;
} else
return 0;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
return;
PlayerCharacter sourcePlayer = (PlayerCharacter) source;
if (sourcePlayer.isSafeMode())
return;
if (!sourcePlayer.isAlive())
return;
//prevent stealing no steal mob loot
if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
return;
Item tar = (Item) awo;
AbstractWorldObject owner = (AbstractWorldObject) tar.getOwner();
if (owner == null)
return;
AbstractCharacter ownerAC = null;
if (AbstractWorldObject.IsAbstractCharacter(owner))
ownerAC = (AbstractCharacter) owner;
if (ownerAC != null)
if (ownerAC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
return;
//only steal from players or mobs
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter ownerPC = (PlayerCharacter) owner;
if (ownerPC.isSafeMode() || sourcePlayer.inSafeZone() || ownerPC.inSafeZone())
return;
if (ownerPC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
return;
//dupe check, validate player has item
if (!tar.validForInventory(ownerPC.getClientConnection(), ownerPC, ownerPC.getCharItemManager()))//pc.getCharItemManager()))
return;
//mark thief and target as player aggressive
sourcePlayer.setLastPlayerAttackTime();
ownerPC.setLastPlayerAttackTime();
//Handle target attacking back if in combat and has no other target
CombatManager.handleRetaliate(ownerAC, sourcePlayer);
} else
return;
ClientConnection origin = sourcePlayer.getClientConnection();
if (origin == null)
return;
int amount = getAmountToSteal(tar);
//test probability of steal success
if (!stealSuccess(sourcePlayer, owner)) {
ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, false, false, -1);
return;
} else {
ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, true, false, amount);
//TODO send steal failure success
}
//attempt transfer item
CharacterItemManager myCIM = sourcePlayer.getCharItemManager();
CharacterItemManager ownerCIM = ((AbstractCharacter) owner).getCharItemManager();
if (myCIM == null || ownerCIM == null)
return;
if (tar.template.item_type.equals(ItemType.GOLD)) {
//stealing gold
if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
return;
} else {
//stealing items
if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
return;
}
//send loot message to person stealing.
LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
//update thief's inventory
if (sourcePlayer.getCharItemManager() != null)
sourcePlayer.getCharItemManager().updateInventory();
//update victims inventory
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter ownerPC = (PlayerCharacter) owner;
if (ownerPC.getCharItemManager() != null)
ownerPC.getCharItemManager().updateInventory();
}
//TODO if victim is trading, cancel trade window for both people involved in trade
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}