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63 lines
2.6 KiB
63 lines
2.6 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.handlers; |
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import engine.gameManager.SessionManager; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.login.CommitNewCharacterMsg; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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import engine.server.login.LoginServer; |
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import org.pmw.tinylog.Logger; |
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public class CommitNewCharacterMsgHandler extends AbstractClientMsgHandler { |
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public CommitNewCharacterMsgHandler() { |
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super(); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) { |
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if (origin.getAccount() == null) |
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return true; |
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CommitNewCharacterMsg msg = (CommitNewCharacterMsg) baseMsg; |
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try { |
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// Check to see if there is an available slot. |
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if (origin.getAccount().characterMap.size() >= MBServerStatics.MAX_NUM_OF_CHARACTERS) { |
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LoginServer.sendCharacterSelectScreen(SessionManager.getSession(origin)); |
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return true; |
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} |
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PlayerCharacter newPlayer = PlayerCharacter.generatePCFromCommitNewCharacterMsg(origin.getAccount(), msg, origin); |
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if (newPlayer == null) { |
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Logger.info("Player returned null while creating character."); |
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LoginServer.sendCharacterSelectScreen(SessionManager.getSession(origin), true); |
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return true; |
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} |
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PlayerCharacter.initializePlayer(newPlayer); |
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origin.getAccount().characterMap.putIfAbsent(newPlayer.getObjectUUID(), newPlayer); |
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// Send back to Character Select Screen |
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LoginServer.sendCharacterSelectScreen(SessionManager.getSession(origin), true); |
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} catch (Exception e) { |
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Logger.error(e); |
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LoginServer.sendCharacterSelectScreen(SessionManager.getSession(origin), true); |
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} |
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return true; |
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} |
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} |