|  |  | @ -59,7 +59,7 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void AttackPlayer(Mob mob, PlayerCharacter target) { |  |  |  |     public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { |  |  |  |         if(!mob.canSee(target)){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -221,6 +221,10 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.mobPowers.isEmpty()) |  |  |  |         if (mob.mobPowers.isEmpty()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(!mob.canSee((PlayerCharacter) mob.getCombatTarget())){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.nextCastTime == 0) |  |  |  |         if (mob.nextCastTime == 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.nextCastTime = System.currentTimeMillis(); |  |  |  |             mob.nextCastTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); |  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); | 
			
		
	
	
		
		
			
				
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