@ -4877,21 +4877,15 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4877,21 +4877,15 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                if ( this . level  <  10 )  {   
			
		
	
		
			
				
					                    this . setLevel ( ( short )  10 ) ;   
			
		
	
		
			
				
					                   // this.setLevel((short) 10);
   
			
		
	
		
			
				
					                    while  ( this . level  <  10 )  {   
			
		
	
		
			
				
					                        grantXP ( Experience . getBaseExperience ( this . level  +  1 )  -  this . exp ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if ( this . charItemManager  ! =  null  & &  this . charItemManager . getGoldInventory ( )  ! =  null  & &  this . charItemManager . getGoldInventory ( ) . getNumOfItems ( )  <  1000 )  {   
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . addGoldToInventory ( 1000 ,  false ) ;   
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . addItemToInventory ( new  MobLoot ( this ,  ItemBase . getItemBase ( 980066 ) ,  1 ,  false ) . promoteToItem ( this ) ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                if ( this . enteredWorld  & &  ! this . timestamps . containsKey ( "refreshCharacter" ) )  {   
			
		
	
		
			
				
					                    this . timestamps . put ( "refreshCharacter" , System . currentTimeMillis ( )  +  10000L ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                if ( System . currentTimeMillis ( )  >  this . timestamps . get ( "refreshCharacter" ) ) {   
			
		
	
		
			
				
					                    this . setOverFlowEXP ( 0 ) ;   
			
		
	
		
			
				
					                    TargetedActionMsg  cmm  =  new  TargetedActionMsg ( this ) ;   
			
		
	
		
			
				
					                    DispatchMessage . dispatchMsgToInterestArea ( this ,  cmm ,  DispatchChannel . PRIMARY ,  MBServerStatics . CHARACTER_LOAD_RANGE ,  true ,  false ) ;   
			
		
	
		
			
				
					                    this . timestamps . put ( "refreshCharacter" , System . currentTimeMillis ( )  +  10000L ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                if ( this . isBoxed  & &  ! this . containsEffect ( 1672601862 ) )  {   
			
		
	
		
			
				
					                    PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  1672601862 ,  40 ,  false ) ;