|  |  | @ -15,9 +15,11 @@ import engine.Enum.GameObjectType; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.Enum.TargetColor; |  |  |  | import engine.Enum.TargetColor; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.devcmd.AbstractDevCmd; |  |  |  | import engine.devcmd.AbstractDevCmd; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.BuildingManager; |  |  |  | import engine.gameManager.BuildingManager; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.gameManager.PowersManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.SessionManager; |  |  |  | import engine.gameManager.SessionManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.*; |  |  |  | import engine.objects.*; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.powers.PowersBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.server.MBServerStatics; |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.util.StringUtils; |  |  |  | import engine.util.StringUtils; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -499,8 +501,13 @@ public class InfoCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     max = 321; |  |  |  |                     max = 321; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 int min = (int)(4.469 * targetMob.level - 3.469); |  |  |  |                 int min = (int)(4.469 * targetMob.level - 3.469); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 output += "Min Loot Roll = " + min; |  |  |  |                 output += "Min Loot Roll = " + min + newline; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 output += "Max Loot Roll = " + max; |  |  |  |                 output += "Max Loot Roll = " + max + newline; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 output += "Effects:" + newline; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     PowersBase pb = PowersManager.getPowerByToken(mbe.getToken()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     output += pb.name + newline; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             case Item:  //intentional passthrough
 |  |  |  |             case Item:  //intentional passthrough
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             case MobLoot: |  |  |  |             case MobLoot: | 
			
		
	
	
		
		
			
				
					|  |  | 
 |