|  |  |  | @ -57,6 +57,7 @@ import java.nio.file.Paths;@@ -57,6 +57,7 @@ import java.nio.file.Paths; | 
			
		
	
		
			
				
					|  |  |  |  | import java.time.Duration; | 
			
		
	
		
			
				
					|  |  |  |  | import java.time.LocalDateTime; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.ArrayList; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.HashSet; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.List; | 
			
		
	
		
			
				
					|  |  |  |  | import java.util.Timer; | 
			
		
	
		
			
				
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					|  |  |  | @ -671,6 +672,22 @@ public class WorldServer {@@ -671,6 +672,22 @@ public class WorldServer { | 
			
		
	
		
			
				
					|  |  |  |  | 			delta = 60000; | 
			
		
	
		
			
				
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					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		//get additional logout timer for enemies nearby
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					|  |  |  |  | 		if(!playerCharacter.isInSafeZone()){ | 
			
		
	
		
			
				
					|  |  |  |  | 			HashSet<AbstractWorldObject> playersClose = WorldGrid.getObjectsInRangePartial(playerCharacter.loc,MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER); | 
			
		
	
		
			
				
					|  |  |  |  | 			boolean enemiesClose = false; | 
			
		
	
		
			
				
					|  |  |  |  | 			for(AbstractWorldObject awo : playersClose){ | 
			
		
	
		
			
				
					|  |  |  |  | 				PlayerCharacter pc = (PlayerCharacter)awo; | 
			
		
	
		
			
				
					|  |  |  |  | 				if(!pc.guild.getNation().equals(playerCharacter.guild.getNation())) | 
			
		
	
		
			
				
					|  |  |  |  | 					enemiesClose = true; | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 			if(enemiesClose){ | 
			
		
	
		
			
				
					|  |  |  |  | 				delta += 60000; | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		playerCharacter.stopMovement(playerCharacter.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  | 		UpdateStateMsg updateStateMsg = new UpdateStateMsg(); | 
			
		
	
		
			
				
					|  |  |  |  | 		updateStateMsg.setPlayer(playerCharacter); | 
			
		
	
	
		
			
				
					|  |  |  | @ -688,8 +705,7 @@ public class WorldServer {@@ -688,8 +705,7 @@ public class WorldServer { | 
			
		
	
		
			
				
					|  |  |  |  | 		playerCharacter.getLoadedStaticObjects().clear(); | 
			
		
	
		
			
				
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					|  |  |  |  | 		LogoutCharacterJob logoutJob = new LogoutCharacterJob(playerCharacter, this); | 
			
		
	
		
			
				
					|  |  |  |  | 		JobContainer jc = JobScheduler.getInstance().scheduleJob(logoutJob, | 
			
		
	
		
			
				
					|  |  |  |  | 				System.currentTimeMillis() + delta); | 
			
		
	
		
			
				
					|  |  |  |  | 		JobContainer jc = JobScheduler.getInstance().scheduleJob(logoutJob, System.currentTimeMillis() + delta); | 
			
		
	
		
			
				
					|  |  |  |  | 		playerCharacter.getTimers().put("Logout", jc); | 
			
		
	
		
			
				
					|  |  |  |  | 		playerCharacter.getTimestamps().put("logout", System.currentTimeMillis()); | 
			
		
	
		
			
				
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