|  |  |  | @ -1503,9 +1503,9 @@ public enum CombatManager {@@ -1503,9 +1503,9 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             ((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean LandHit(int C5, int D5){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean LandHit(int ATR, int DEF){ | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f))); | 
			
		
	
		
			
				
					|  |  |  |  |         float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f))); | 
			
		
	
		
			
				
					|  |  |  |  |         float convertedChance = chance * 100; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
	
		
			
				
					|  |  |  | 
 |