|  |  |  | @ -70,22 +70,13 @@ public enum LootManager {@@ -70,22 +70,13 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |         boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); | 
			
		
	
		
			
				
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					|  |  |  |  |         //get multiplier form config manager
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					|  |  |  |  |         float multiplier = NORMAL_DROP_RATE; | 
			
		
	
		
			
				
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					|  |  |  |  |         //if mob is inside hotzone, use the hotzone multiplier from the config instead
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					|  |  |  |  |         if (inHotzone) | 
			
		
	
		
			
				
					|  |  |  |  |             multiplier = HOTZONE_DROP_RATE; | 
			
		
	
		
			
				
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					|  |  |  |  |         //iterate the booty sets
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					|  |  |  |  |         if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) | 
			
		
	
		
			
				
					|  |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
		
			
				
					|  |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) | 
			
		
	
		
			
				
					|  |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); | 
			
		
	
		
			
				
					|  |  |  |  |             RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath); | 
			
		
	
		
			
				
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					|  |  |  |  |         //lastly, check mobs inventory for godly or disc runes to send a server announcement
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					|  |  |  | @ -104,7 +95,7 @@ public enum LootManager {@@ -104,7 +95,7 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
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					|  |  |  |  |         boolean hotzoneWasRan = false; | 
			
		
	
		
			
				
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					|  |  |  | @ -122,14 +113,14 @@ public enum LootManager {@@ -122,14 +113,14 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(100) < NORMAL_DROP_RATE) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(100) < bse.dropChance) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
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					|  |  |  |  |                     // Generate hotzone loot if in hotzone
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					|  |  |  |  |                     // Only one bite at the hotzone apple per bootyset.
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					|  |  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < HOTZONE_DROP_RATE) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < bse.dropChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                             hotzoneWasRan = true; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
	
		
			
				
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