|  |  | @ -207,6 +207,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.atrHandOne = 0.0f; |  |  |  |                     this.atrHandOne = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.atrHandTwo = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } //perfect DO NOT TOUCH
 |  |  |  |     } //perfect DO NOT TOUCH
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -267,6 +269,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.minDamageHandOne = 0; |  |  |  |                     this.minDamageHandOne = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.minDamageHandTwo = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | @ -330,6 +334,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.maxDamageHandOne = 0; |  |  |  |                     this.maxDamageHandOne = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.maxDamageHandTwo = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | @ -351,9 +357,10 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : weapon.effects.values()){ |  |  |  |             for(Effect eff : weapon.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ |  |  |  |                     if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                         float percent = mod.getPercentMod() * 0.01f; |  |  |  |                         float percent = mod.getPercentMod(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         speed *= 1 + (mod.getPercentMod() * 0.01f); |  |  |  |                         int trains = eff.getTrains(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         weaponSpecificValues += (mod.getPercentMod() * 0.01f); |  |  |  |                         float modValue = percent + (trains * mod.getRamp()); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         weaponSpecificValues += modValue * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
	
		
		
			
				
					|  |  | @ -376,8 +383,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
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 | 
			
		
	
		
		
			
				
					
					|  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
 |  |  |  |         float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
 | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |         speed *= 1 + weaponSpecificValues; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         bonusValues -= (stanceValue + weaponSpecificValues); // take away stance modifier from alac bonus values
 |  |  |  |         bonusValues -= stanceValue; // take away stance modifier from alac bonus values
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
 |  |  |  |         speed *= 1 + stanceValue; // apply stance bonus
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         speed *= bonusValues; // apply alac bonuses without stance mod
 |  |  |  |         speed *= bonusValues; // apply alac bonuses without stance mod
 | 
			
		
	
		
		
			
				
					
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					|  |  | @ -391,6 +398,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.attackSpeedHandOne = 0.0f; |  |  |  |                     this.attackSpeedHandOne = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.attackSpeedHandTwo = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
					|  |  | @ -419,6 +428,8 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |  |  |  |             if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) |  |  |  |                 if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.rangeHandOne = 0.0f; |  |  |  |                     this.rangeHandOne = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 this.rangeHandTwo = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
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