|  |  |  | @ -16,7 +16,6 @@ import engine.gameManager.ZoneManager;@@ -16,7 +16,6 @@ import engine.gameManager.ZoneManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.DispatchMessage; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.net.client.msg.chat.ChatSystemMsg; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.*; | 
			
		
	
		
			
				
					|  |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  |  | import java.sql.ResultSet; | 
			
		
	
		
			
				
					|  |  |  |  | import java.sql.SQLException; | 
			
		
	
	
		
			
				
					|  |  |  | @ -80,10 +79,6 @@ public class LootManager {@@ -80,10 +79,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |                 DropEquipment(mob,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                     //all mobs in HZ get to roll for glass
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					|  |  |  |  |                     RollForGlass(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -238,7 +233,7 @@ public class LootManager {@@ -238,7 +233,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void RollForGlass(Mob mob){ | 
			
		
	
		
			
				
					|  |  |  |  |         int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (glassRoll >= 99 - mob.getRank()){ | 
			
		
	
		
			
				
					|  |  |  |  |         if (glassRoll >= 99) { | 
			
		
	
		
			
				
					|  |  |  |  |             int roll2 = TableRoll(mob.level); | 
			
		
	
		
			
				
					|  |  |  |  |             if (itemTables.get(126).getRowForRange(roll2) == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
	
		
			
				
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