|  |  | @ -113,14 +113,14 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "LOOT": |  |  |  |                 case "LOOT": | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) |  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * NORMAL_DROP_RATE)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
 |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
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					|  |  |  |                     // Generate hotzone loot if in hotzone
 |  |  |  |                     // Generate hotzone loot if in hotzone
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					|  |  |  |                     // Only one bite at the hotzone apple per bootyset.
 |  |  |  |                     // Only one bite at the hotzone apple per bootyset.
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					|  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) |  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) { |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * HOTZONE_DROP_RATE)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
 |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
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					|  |  |  |                             hotzoneWasRan = true; |  |  |  |                             hotzoneWasRan = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
	
		
		
			
				
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