|  |  |  | @ -1627,20 +1627,22 @@ public class MobileFSM {@@ -1627,20 +1627,22 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         MovementUtilities.moveToLocation(aiAgent, aiAgent.getCombatTarget().getLoc(), aiAgent.getRange()); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean canCast(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob == null){ | 
			
		
	
		
			
				
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					|  |  |  |  |         // Performs validation to determine if a
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					|  |  |  |  |         // mobile in the proper state to cast.
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					|  |  |  |  |         if(mob == null) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.mobPowers.isEmpty() == true){ | 
			
		
	
		
			
				
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					|  |  |  |  |         if(mob.mobPowers.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if(mob.nextCastTime == 0){ | 
			
		
	
		
			
				
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					|  |  |  |  |         if(mob.nextCastTime == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             mob.nextCastTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.nextCastTime > System.currentTimeMillis()) { | 
			
		
	
		
			
				
					|  |  |  |  |             return false; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return true; | 
			
		
	
		
			
				
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					|  |  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static boolean MobCast(Mob mob) { | 
			
		
	
		
			
				
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					|  |  |  |  |         // Method picks a random spell from a mobile's list of powers
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